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	<title>Asteroid L</title>
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	<updated>2010-03-10T09:23:04+00:00</updated>
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	<entry>
		<title type="html">Lalos: uma unidade de medida para a realidade</title>
		<link href="http://lalomartins.livejournal.com/15520.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:15520</id>
		<updated>2009-09-18T14:32:42+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;(An English version of this will come soon. I hope.)&lt;br /&gt;&lt;br /&gt;Essa conversa tem mais de um ano e meio, mas hoje a outra pessoa me lembrou dela e n&amp;oacute;s concordamos que ela devia ser blogada, compartilhada com o resto do mundo que claramente precisa desse conceito.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:15:48)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; joinha a&amp;iacute;?  :-)&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:16:01)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;na medida do possivel..&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:16:30)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; qual &amp;eacute; a medida do poss&amp;iacute;vel?&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:16:58)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; femt&amp;ocirc;metros ou UAs?&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:17:51)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;por favor me explique a pergunta&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:18:09)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;femt&amp;ocirc;metros ou UAs?&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:18:40)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; ah, eu tava aqui pensando que o Sistema Internacional / ISO devia ter uma unidade de medida pra cobrir &amp;quot;qu&amp;atilde;o real&amp;quot; &amp;eacute; alguma coisa&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:19:10)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; extremamente &amp;uacute;til em f&amp;iacute;sica qu&amp;acirc;ntica&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:19:11)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;ja tentei fazer isso, mas as pessoas nao entedem&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:19:51)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;e alem do mais nao achei um nome legal p/ a escala&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:20:56)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; como as unidades SI geralmente s&amp;atilde;o definidas em termos de outras unidades&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:22:24)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; podemos definir &amp;quot;1 lalo&amp;quot; como o grau de realidade/surrealidade de uma barra de medida de um metro, que por acaso tem exatamente um metro&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:23:06)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;na verdade nao tem mais&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:23:17)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;diminiu alguns milimetros&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:23:18)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; como tal coisa n&amp;atilde;o existe exceto em caso de extrema e improv&amp;aacute;vel coincid&amp;ecirc;ncia, esse seria um valor bem baixo&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:24:02)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;lalo eu tou me sentindo meio lora&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:24:15)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;vc ta pensando muito rapido... abaixa a rota&amp;ccedil;ao&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:24:38)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; 0 seria algo que n&amp;oacute;s podemos imaginar mas n&amp;atilde;o existe: teleporte, Superman...&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:25:15)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;mas nos podemos pensar em quase tudo&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:25:38)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; pensar != imaginar&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:25:40)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;ou seja, a escala na maioria das vezes ficaria em 0.alguma coisa&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:26:14)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;preciso de uma quadro branco&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:26:24)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; imaginar literalmente implica ter uma id&amp;eacute;ia mais ou menos t&amp;atilde;o real qto vc tem de algo que vc realmente experimentou&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:26:47)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; nah, 1 &amp;eacute; um valor baixo, representa uma coincid&amp;ecirc;ncia muito improv&amp;aacute;vel&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:27:08)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; pelas minhas contas a vida cotidiana de uma pessoa &amp;quot;normal&amp;quot; oscila por volta dos 10 lalos&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:27:34)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; coisas como leis da f&amp;iacute;sica vc pode medir em quilolalos&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:28:36)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; e valores negativos podem exprimir id&amp;eacute;ias como um gosto vermelho ou formas de vida bidimensionais&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:28:54)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;conversa de bebado = a qntos lalos?&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:29:11)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; depende da pessoa... entre 2 e -20&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:29:19)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; e do tipo de &amp;aacute;lcool consumido&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:29:31)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; essa conversa, por exemplo, eu estimo em cerca de -1 em m&amp;eacute;dia&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:29:45)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;depende de p/ onde ela vai&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:30:02)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;eu voto em a gente fazer um grafico a la indexed&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:31:28)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;proxima vez eu conseguiria qntificar meus dias como produtivos ou nao pela escala lalo&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:31:50)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;acho q meus dias estao muito solidos... to ficando doida c/ isso&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:32:10)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;excesso que realidade esta me matando&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:32:24)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;acho q tem haver com as pessoas que eu estou convivendo&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:32:28)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; ou melhor... acho que uma pessoa &amp;quot;normal&amp;quot; estaria l&amp;aacute; pelos 50... &amp;quot;dull dull dull dull dull&amp;quot; (como diria Monty Python) seria cerca de 100...&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:32:45)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; minha vida variando entre o 5 e o 23&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:32:52)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; com seus dias de 0.5&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:33:45)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;acho q estou nuns 20 25&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:34:14)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;acho q estou sobria demais&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:34:28)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; vc poderia medir vidas em decalalos e teorias em centilalos&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:35:48)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;na verdade o potencial desta escala p/ mim &amp;eacute;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:36:33)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;algo como &amp;quot;objetivo do dia: baixar a realidade em volta deste ambiente em 10 lalos&amp;quot;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#16569e&quot;&gt;(03:36:47)&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#16569e&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Lalo:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; \o/&lt;br /&gt;&lt;/font&gt;&lt;font color=&quot;#a82f2f&quot;&gt;&lt;font size=&quot;2&quot;&gt;(03:37:02)&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;b&gt;Preciosa:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; &lt;font color=&quot;#000000&quot;&gt;&lt;font&gt;acho um bom objetivo... &amp;eacute; mensuravel, simples e divertido&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">It's OK To Be Blue</title>
		<link href="http://lalo1.multiply.com/journal/item/18/Its_OK_To_Be_Blue"/>
		<id>http://lalo1.multiply.com/journal/item/18/Its_OK_To_Be_Blue</id>
		<updated>2009-09-09T21:12:36+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;p&gt;(from the smash-hit Xavier School Musical)&lt;/p&gt;&lt;p&gt;&lt;em&gt;Words and lack of music by Lalo Martins and &lt;a href=&quot;http://confusedalien.tumblr.com/&quot;&gt;May B&lt;/a&gt;., after a concept by &lt;a href=&quot;http://confusedalien.tumblr.com/&quot;&gt;May B&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Archangel and Beast created by Stan Lee, Nightcrawler and Mystique by Chris Claremont&lt;/em&gt;&lt;/p&gt;&lt;p&gt;(if the formatting is too messed up for you to understand it, try to read it &lt;a href=&quot;http://lalomartins.info/it%27s%20ok%20to%20be%20blue.html&quot;&gt;here&lt;/a&gt;)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Archangel (who was just recently transformed by Apocalypse) is sitting alone pouting in a corner. Nightcrawler and Beast walk into the room.&lt;/p&gt;Nightcrawler: What's the matter, mein freund?Archangel: I'm just feeling blue.Beast: I take offence to that word. It's insensitive.Archangel: But that's exactly my point, don't you see? I was beautiful! Rich! Everybody loved me! And now--Nightcrawler: But you should know better than care about people who like you for your looks.B: Us sapphire-hued persons--A: &lt;strong&gt;Sapphire-hued???&lt;/strong&gt;B: Well, I thought--N: No, Hank. Just no.A: What I need isn't a politically-correct term, Hank.B: Far from me to force one upon you then, my blue colleague. Still, Kurt and I have come to ...</content>
		<author>
			<name>O Lalo (lalo1.multiply.com)</name>
			<uri>http://lalo1.multiply.com/</uri>
		</author>
		<source>
			<title type="html">O Lalo (lalo1.multiply.com)</title>
			<link rel="self" href="http://lalo1.multiply.com/feed.rss"/>
			<id>http://lalo1.multiply.com/feed.rss</id>
			<updated>2010-03-10T09:23:03+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Lalo's kitchen: dishwashing tips</title>
		<link href="http://lalomartins.livejournal.com/15189.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:15189</id>
		<updated>2009-07-23T01:07:17+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;It seems at least half my friends have &lt;a href=&quot;http://en.wikipedia.org/wiki/Attention-deficit_hyperactivity_disorder&quot;&gt;ADD&lt;/a&gt;.&amp;nbsp; And most don't own a dishwasher.&amp;nbsp; From the ADD-free, a significant portion are just plain lazy.&amp;nbsp; Yes, you know who you are. ;-)&lt;br /&gt;&lt;br /&gt;So most of us know that ugly monster:&amp;nbsp;the pile of dirty dishes.&amp;nbsp; It's gross, it's an eyesore, it attracts bugs, and it's a vicious cycle &amp;mdash; the larger the pile, the harder it is to motivate yourself to wash it.&amp;nbsp; Eventually, you run out of clean stuff and fall into the shameful &amp;ldquo;maintenance mode&amp;rdquo; &amp;mdash; when you need dishes, you wash what you need, use it, and throw it in the pile again.&lt;br /&gt;&lt;br /&gt;My advice?&amp;nbsp;&amp;nbsp;Well buy a freakin' dishwasher.&amp;nbsp; If you can't afford it, however (and I&amp;nbsp;can't right now), here's my top-secret-well-not-really-actually-not-secret-at-all technique to tackle it.&lt;br /&gt;&lt;br /&gt;First and foremost: make &amp;ldquo;maintenance mode&amp;rdquo; your usual mode.&amp;nbsp; The question of whether you have clean dishes shouldn't even be in your mind; the better question is whether you have dirty ones.&amp;nbsp; If you find this strange, or if you find it hard to motivate yourself to do this, think this way:&amp;nbsp;isn't it great to eat in freshly-washed dishes, that didn't yet have time to accumulate dust or get walked on by insects?&lt;br /&gt;&lt;br /&gt;Once you program yourself into that habit, your pile will grow less and less fast.&amp;nbsp; But that's not what you want; you want it not to be there, of course.&lt;br /&gt;&lt;br /&gt;So here's step two.&amp;nbsp; Every time you need dishes, wash &lt;strong&gt;twice as much&lt;/strong&gt; as you need.&amp;nbsp; For extra feel-good points, wash twice as much plus one item.&lt;br /&gt;&lt;br /&gt;A common variation of this technique, good for people who have discipline, is to wash what you need, use it, then wash it again.&amp;nbsp; &lt;strong&gt;Don't even try this.&lt;/strong&gt;&amp;nbsp; Come on, if you had any discipline you wouldn't have a pile to begin with.&lt;br /&gt;&lt;br /&gt;The truth is that it's much more easy to get motivated to wash before eating than after.&amp;nbsp; It's an immediate need, to begin with; you're freakin' hungry.&amp;nbsp; And after you eat, you're usually feeling contented, maybe even sleepy &amp;mdash; or alternatively, if you had a light meal and it's still in your productive hours, you'll be feeling motivated to rush back to work.&lt;br /&gt;&lt;br /&gt;One last thing:&amp;nbsp;moving stuff to the cabinet. &amp;nbsp;If the reason you get a pile is ADD or disorganisation (or laziness), then you probably also forget to take the clean dishes out of the drier and into the cabinet.&amp;nbsp; You probably only remember right after washing, at which point they're of course wet (even the ones that were already clean before will be wet because you spilled water on them when you put the new ones there).&amp;nbsp; What I do is, I &amp;ldquo;edited&amp;rdquo; my morning routine to add the dry dishes.&amp;nbsp; If you're a coffee person, that's the ideal time:&amp;nbsp;while you wait for the coffee, get everything in the drier and put it in the cabinet.&amp;nbsp; If you're not a coffee person, I'm sure there's some other slot in your morning routine where a brainless manual activity would be welcome to help you wake up.&lt;br /&gt;&lt;br /&gt;Cheers and happy clean kitchen! ;-)&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">LNH: 58.5 #49: Cannon Fodder Triumphant</title>
		<link href="http://www.lnhq.info/archives/58.5/49"/>
		<id>http://www.lnhq.info/archives/58.5/49</id>
		<updated>2009-04-06T04:47:49+00:00</updated>
		<content type="html" xml:lang="en">&lt;!--Posted from: Beijing, China--&gt;[One day -- maybe -- I'll remember I can't post from pan&lt;br /&gt;
*before* trying.  *sigh]&lt;br /&gt;
&lt;br /&gt;
&quot;What now?&quot;, asked Pantra, holding back the door to the storage&lt;br /&gt;
room they had just reached, after a fierce battle.&lt;br /&gt;
&lt;br /&gt;
Fodder was busy going through their stuff, which, as Pantra&lt;br /&gt;
promised, was in that room.  He held his Secretary Box&lt;br /&gt;
triumphantly.  &quot;Here you are!&quot;&lt;br /&gt;
&lt;br /&gt;
&quot;That's not a weapon&quot;, observed Pantra.&lt;br /&gt;
&lt;br /&gt;
&quot;No.  But it can open a Bang Path back to Looniearth.&quot;&lt;br /&gt;
&lt;br /&gt;
&quot;Fodder, we don't need reinforcements.  If we can't take them,&lt;br /&gt;
...</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://www.lnhq.info/people/lalo</uri>
		</author>
		<source>
			<title type="html">LNH Archives</title>
			<subtitle type="html">Recent stories by lalo</subtitle>
			<link rel="self" href="http://www.lnhq.info/people/lalo/issues.atom"/>
			<id>http://www.lnhq.info/people/lalo/issues.atom</id>
			<updated>2010-03-10T09:23:04+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Teach a man to fish</title>
		<link href="http://lalomartins.livejournal.com/15094.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:15094</id>
		<updated>2009-04-01T00:13:02+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;em&gt;Mostly a note to self... a thought that is pertinent to my issues and goals.  Maybe a company motto can be extracted from this somehow.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Teach a man to fish, and you feed him for a lifetime.&amp;nbsp; Set up a fishing business and make it look harder than it really is, and you feed &lt;strong&gt;yourself&lt;/strong&gt; for a lifetime, or at least until people figure your scam out.&lt;br /&gt;&lt;br /&gt;It's my opinion that the basic business model of the whole software swindle is predicated on this premise...&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">LNH: 58.5 #48: Warning, Giant Marshmallow Puppies Inside</title>
		<link href="http://www.lnhq.info/archives/58.5/48"/>
		<id>http://www.lnhq.info/archives/58.5/48</id>
		<updated>2009-03-31T13:04:34+00:00</updated>
		<content type="html" xml:lang="en">&lt;!--Posted from: Beijing, China--&gt;&lt;p&gt;[great.  Pan still has the bug, and Thunderbird is timing out.  Let's
try to post from Google then...]&lt;/p&gt;
&lt;p&gt;April 404.  Washing.net.ton DC.&lt;/p&gt;
&lt;p&gt;&amp;quot;Oh my, oh my, those are some LARGE puppies&amp;quot;, said Fan Boy.&lt;/p&gt;
&lt;p&gt;&amp;quot;An average 50 meters from paw to shoulder, large enough to
cause considerable damage simply by stepping on things&amp;quot;,
Analytic analyzed.&lt;/p&gt;
&lt;p&gt;&amp;quot;They're so adooooooooooooooorable!&amp;quot;, squeed Bandwagon Chick.&lt;/p&gt;
&lt;p&gt;&amp;quot;They're a klick away, but I can feel the sugar rush from here.
And the smell is overpowering&amp;quot;, said Contraption Boy.
...&lt;/p&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://www.lnhq.info/people/lalo</uri>
		</author>
		<source>
			<title type="html">LNH Archives</title>
			<subtitle type="html">Recent stories by lalo</subtitle>
			<link rel="self" href="http://www.lnhq.info/people/lalo/issues.atom"/>
			<id>http://www.lnhq.info/people/lalo/issues.atom</id>
			<updated>2010-03-10T09:23:04+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">LNH: 58.5 #47: Iz In Ur Sequelz Swechin Ur Baytz</title>
		<link href="http://www.lnhq.info/archives/58.5/47"/>
		<id>http://www.lnhq.info/archives/58.5/47</id>
		<updated>2009-03-11T20:01:42+00:00</updated>
		<content type="html" xml:lang="en">&lt;!--Posted from: Beijing, China--&gt;&lt;p&gt;This issue is drawn by an artist heavily influenced by Alan
Davis, so when I describe a scene, imagine Alan Davis drawing
it.  Here we go then.&lt;/p&gt;
&lt;p&gt;Earth 308.&lt;/p&gt;
&lt;p&gt;We're in a beach; there's nobody in sight.  I'm not talking
about the gorgeous entertainment spots that the word &amp;quot;beach&amp;quot;
evokes for most people, in most places, especially California
Hawaii, or the Caribbean; I'm thinking more along the lines of
the miserable gray-ish sad places you'll find, for example, in
the British coast.  There's way too many little stones in the
sand, and the sea is a bit too dirty to swim in.&lt;/p&gt;
&lt;p&gt;Now.  You know the BANG sound you get when you pop a balloon or
...&lt;/p&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://www.lnhq.info/people/lalo</uri>
		</author>
		<source>
			<title type="html">LNH Archives</title>
			<subtitle type="html">Recent stories by lalo</subtitle>
			<link rel="self" href="http://www.lnhq.info/people/lalo/issues.atom"/>
			<id>http://www.lnhq.info/people/lalo/issues.atom</id>
			<updated>2010-03-10T09:23:04+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Dongmen again</title>
		<link href="http://lalomartins.livejournal.com/14715.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:14715</id>
		<updated>2009-03-05T23:51:22+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;(“Again”?  Well, I could swear I blogged about it last time :-P anyway, Dongmen is a mind-blowing area near “downtown” (or “downdistrict”) Luohu which I discovered in December, the thing looks like one gigantic mall, you can walk in it for hours and find pretty much anything you can imagine.)&lt;br /&gt;&lt;br /&gt;So Dongmen continues to blow my mind.  I was walking around yesterday, looking for something to eat, when I walked into a real, honest-to-Raiden... Arcade!!!&lt;br /&gt;&lt;br /&gt;Like pretty much everything in Dongmen, it was supersized.  Aisles upon aisles upon aisles of (what I'm assuming to be) the newer stuff (since I don't actually go to arcades since 2002ish), side by side with awesome vintage stuff from every generation this side of space invaders.  Stuff I grew up with, which pushed (pun intended) all the right buttons.&lt;br /&gt;&lt;br /&gt;When I decided my senses were overloaded to my satisfaction and I would take a quick look at the sports section before leaving, I discovered that behind that, there was still another room O.o&lt;br /&gt;&lt;br /&gt;I love the sound of arcades.  Dozens of different tracks of loud music superimposed over each other plus game sound effects and people talking...&lt;br /&gt;&lt;br /&gt;I almost gave in and played some flight sim... but I looked at the machine, the machine looked at me, and I knew I wasn't going to last 8 seconds there, so I decided not to waste of money.  Maybe some other day :-)&lt;br /&gt;&lt;br /&gt;And btw, yesterday it rained (heavily) all day.  I even went out in the rain and got wet.  What, me complaining?  Absolutely not!  After 4 years of Beijing, it was a relief!  Go Shenzhen!</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">LNH: 58.5 #46: I Can't Help It, The Characters, They Just Keep Coming</title>
		<link href="http://www.lnhq.info/archives/58.5/46"/>
		<id>http://www.lnhq.info/archives/58.5/46</id>
		<updated>2009-02-28T19:07:15+00:00</updated>
		<content type="html" xml:lang="en">&lt;!--Posted from: Beijing, China--&gt;&lt;p&gt;[trying once from Thunderbird to see if the issue is with Pan]&lt;/p&gt;
&lt;p&gt;No recap this issue; if you want to know what's going on, pick
up #45, it's all recap.  Well, not really, but pretty much.&lt;/p&gt;
&lt;p&gt;In an universe two floors down and a little to the left, most
net.a.human (or &amp;quot;enhanced&amp;quot;, as they call it) activity is
centered around a large city in the Northwest coast of the Union
States of Columbia, a sprawling urban wonder called-- Manhattan.&lt;/p&gt;
&lt;p&gt;Facing their Central Park, on the West side, there is a large
building in classical style, a monument to &amp;quot;enhanced&amp;quot; heroes
past and present, the &amp;quot;Mansion of Justice&amp;quot;, headquarters to this
world's premier enhanced hero team: the Old School.&lt;/p&gt;
&lt;p&gt;...&lt;/p&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://www.lnhq.info/people/lalo</uri>
		</author>
		<source>
			<title type="html">LNH Archives</title>
			<subtitle type="html">Recent stories by lalo</subtitle>
			<link rel="self" href="http://www.lnhq.info/people/lalo/issues.atom"/>
			<id>http://www.lnhq.info/people/lalo/issues.atom</id>
			<updated>2010-03-10T09:23:04+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Why Alan Moore is right, and why he's wrong</title>
		<link href="http://www.hystericalraisins.net/entry/why-alan-moore-is-right-and-why-hes-wrong/"/>
		<id>http://www.hystericalraisins.net/entry/why-alan-moore-is-right-and-why-hes-wrong/</id>
		<updated>2009-02-28T08:23:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;Excerpt from &lt;a class=&quot;reference external&quot; href=&quot;http://www.wired.com/entertainment/hollywood/magazine/17-03/ff_moore_qa&quot;&gt;Alan Moore's interview at Wired&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;One thing is that with the comics medium, it has been proven—I
believe by Pentagon tests in the late '80s—that comics are
actually the best medium for imparting information to somebody in
a form that they will retain and remember. That's not just me
saying that, that's the Pentagon. I personally feel—and this is
just pseudo-scientific hippie bullshit—I feel this might be
because the unit of currency of what used to be called our left
brain is the word. Our left brain is what goes about speech and
rationality. The unit of currency for our right brain, conversely,
would be the image, because the right brain is preverbal.&lt;/p&gt;
&lt;p&gt;So perhaps it is because of the combination of words and images in
a readable form that comics does have this unique power. Now, of
course, movies are a combination of words and images, but they
have a completely different structure and completely different way
of working. With a movie you are being dragged through the
scenario at a relentless 24 frames a second. With a comic book you
can dart your eyes back to a previous panel, or you can flip back
a couple of pages to check whether there is some reference in the
dialog to a scene that happened earlier.&lt;/p&gt;
&lt;p&gt;You can also spend as much time as you want absorbing every
image. This is especially true of something like Watchmen, where I
was trying to take advantage of Dave Gibbons' brilliant capacity
as a former surveyor for including incredible amounts of detail in
every tiny panel, so we could choreograph every little thing. The
little symbols and signs appearing in the background, every little
touch could be choreographed to the last detail, and we knew that
the audience—because they'd be reading at their own pace—would be
able to study each panel and to take in these almost subliminal
details. Even the best director in the world, even a person as
talented as Terry Gilliam, could not possibly get that amount of
information into a few frames of a movie. Even if they did, it
would have zipped past far too quickly. Because the audience at
the movie theater is not in control of the experience in the same
way somebody reading is.&lt;/p&gt;
&lt;p&gt;One of my big objections to film as a medium is that it's much too
immersive, and I think that it turns us into a population of lazy
and unimaginative drones. The absurd lengths that modern cinema
and its CGI capabilities will go in order to save the audience the
bother of imagining anything themselves is probably having a
crippling effect on the mass imagination. You don't have to do
anything. With a comic, you're having to do quite a lot. Even
though you've got pictures there for you, you're having to fill in
all the gaps between the panels, you're having to imagine
characters voices. You're having to do quite a lot of work. Not
quite as much work as with a straight unillustrated book, but
you're still going to do quite a lot of work.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And I have to agree.  Comics are comics; you read it at your own pace,
you analyse the details like it held the secrets of the universe, you
enjoy the little hidden things both in the art and story, and you fill
in the gaps.  That's what makes it great, and that's why, no matter
how well the movie is done, the comic will always be better.&lt;/p&gt;
&lt;p&gt;(Well.  In normal circumstances at least.  I've seen mediocre books or
short stories become great movies, but that's a separate story
altogether, and to date I haven't seen it done with comics yet.)&lt;/p&gt;
&lt;p&gt;On the other hand, I think dismissing the flick like he does is a waste
of good entertainment as well.  Time to quote from &lt;a class=&quot;reference external&quot; href=&quot;http://www.wired.com/entertainment/hollywood/magazine/17-03/ff_gibbons_qa&quot;&gt;Dave Gibbons'
interview&lt;/a&gt; in the same issue:&lt;/p&gt;
&lt;blockquote&gt;
The most bizarre thing was to actually be inside the Owlship, you
know? As I kind of implied in an earlier answer I've always loved
drawings and measured plans of things. I went to a lot of trouble
to make the Owlship convincing and make room for everything that
we saw inside it. So, to actually be inside this thing—the thing
that had been inside my head, I was now inside that. It felt
exactly like the space that I'd felt when I'd done the drawings. I
think that was really the strangest thing, to sit in the command
chair and play with the joystick and press the buttons and watch
all the lights flash on.&lt;/blockquote&gt;
&lt;p&gt;And that's where the magic really is.  That's why those geeky movies
are so great.  It's like, well, going to a theme park, except usually
with higher quality results.  These things have lived in our
imaginations for years, and now we get to see them there, big and
real-looking.  It's, well, &lt;em&gt;fun&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Another important thing missed there is that movies can be a social
experience.  Comics, by the very merit of being read at your own pace,
are solitary; you can get together with people to read comics, but you
don't actually &lt;em&gt;read together&lt;/em&gt; — well, you can, but it kind of ruins
the experience.  That's what is (well, used to be) so great about
Heroes; it's kind of like reading a comic book, only I do it with my
girlfriend, and we react together.&lt;/p&gt;
&lt;p&gt;Short version?  Absolutely do go watch the Watchmen, but not if you
haven't read the comic yet.  :-)&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">LNH: 58.5 #45 Who Cares If Anyone Reads This, I'm Going To Finish It!</title>
		<link href="http://www.lnhq.info/archives/58.5/45"/>
		<id>http://www.lnhq.info/archives/58.5/45</id>
		<updated>2009-02-27T17:09:14+00:00</updated>
		<content type="html" xml:lang="en">&lt;!--Posted from: Beijing, China--&gt;&lt;p&gt;April 385th.&lt;/p&gt;
&lt;p&gt;The New Misfits looked at the dead, blackened forms of the Acla
Fright, as they fell, lifeless; but Smoke Ring Girl's stood
still where they had last seen her alive, still kneeling over
Forbidden Lore's dead body, hands clenched where the other girl's
neck used to be.  Wally made a movement towards her, but then she
crumbled to thin, grey ash.&lt;/p&gt;
&lt;p&gt;&amp;quot;Holy ~&amp;amp;*&amp;amp;#$#~&amp;quot;, said Pantra.&lt;/p&gt;
&lt;p&gt;(BANG!), made something in the back of the room.  The New
Misfits who were conscious and alive snapped to attention,
expecting another surprise attack.&lt;/p&gt;
&lt;p&gt;...&lt;/p&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://www.lnhq.info/people/lalo</uri>
		</author>
		<source>
			<title type="html">LNH Archives</title>
			<subtitle type="html">Recent stories by lalo</subtitle>
			<link rel="self" href="http://www.lnhq.info/people/lalo/issues.atom"/>
			<id>http://www.lnhq.info/people/lalo/issues.atom</id>
			<updated>2010-03-10T09:23:04+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">How to use bzr-svn with SourceForge</title>
		<link href="http://www.hystericalraisins.net/entry/how-to-use-bzr-svn-with-sourceforge/"/>
		<id>http://www.hystericalraisins.net/entry/how-to-use-bzr-svn-with-sourceforge/</id>
		<updated>2009-02-17T20:58:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;Some projects I work with haven't yet abandoned Subversion.  I try to tolerate it as much as I can, but sometimes (if I need local commits, or if there is heavy merging involved) it just won't do.  Thankfully, I have &lt;a class=&quot;reference external&quot; href=&quot;http://bazaar-vcs.org/BzrForeignBranches/Subversion&quot;&gt;bzr-svn&lt;/a&gt; to make my life less miserable.&lt;/p&gt;
&lt;p&gt;The thing is, though; how to do the initial branching (“checkout” for those still stuck in svn terminology)?  Because bzr-svn tries too hard at being atomic, and we all know SourceForge's Subversion server is made of purest fail.  If the server decides to disconnect you in the middle of the operation, you lose all the (potentially hours of) work until that point.&lt;/p&gt;
&lt;p&gt;After much frustration, I figured out the way to go with that.&lt;/p&gt;
&lt;p&gt;First, branch from revision 0: &lt;tt class=&quot;docutils literal&quot;&gt;&lt;span class=&quot;pre&quot;&gt;bzr&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;branch&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;-r&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;0&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;https://crossfire.svn.sourceforge.net/svnroot/crossfire/server/trunk&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;server-svn-trunk&lt;/span&gt;&lt;/tt&gt;.  Now you have a local branch that is already usable (well, usable as a branch, there will obviously be nothing in the working tree).  Here lies the greatest trick, because while getting revision 0 doesn't actually pull any revisions, it makes bzr-svn do most of its hard mapping work.&lt;/p&gt;
&lt;p&gt;Then get inside the branch, and pull the revisions in batches of (in my experience) no more than 500: &lt;tt class=&quot;docutils literal&quot;&gt;&lt;span class=&quot;pre&quot;&gt;bzr&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;pull&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;-r&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;500&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;bzr&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;pull&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;-r&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;1000&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;bzr&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;pull&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;-r&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;1500&lt;/span&gt;&lt;/tt&gt; etc.  If something fails, you don't have much left to recover from.&lt;/p&gt;
&lt;p&gt;You may be asking, if it's that painful, why do I bother?  Simple: because it's only painful in the initial branching.  After it's all up and running, it will be a lot less messy than dealing with svn, especially if I have non-trivial merging to perform.  (Which, in this case, I do.)&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">The Muse: Bipolar disorder type 2?</title>
		<link href="http://www.hystericalraisins.net/entry/the-muse-bipolar-disorder-type-2/"/>
		<id>http://www.hystericalraisins.net/entry/the-muse-bipolar-disorder-type-2/</id>
		<updated>2009-02-13T03:15:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;Here's my latest archeo-neurological or archeo-psychiatric theory: “muse” is really an old term for bipolar disorder type 2.&lt;/p&gt;
&lt;p&gt;It is my impression that old artists would sit around (or walk around) for days, weeks, doing nothing remarkable, or sometimes doing the hard, mechanical work of polishing up their creations.  They would wonder where their “muses” are, why their genius is dormant.&lt;/p&gt;
&lt;p&gt;And then one day, without warning, they feel that creativity, that exhilaration, that burst of awesome ideas, and a touch of insanity, that we've come to call genius; and they would attribute its less-than-constant presence to an invisible entity, the “muse”.&lt;/p&gt;
&lt;p&gt;I believe, in our age, we call it hypomania, instead.  A symptom of bipolar disorder type 2, a very common affliction that is frequently found in creative people.  Paraphrasing Wikipedia, it's unknown whether creative types are more prone to be bipolar, or bipolars are more prone to be creative, or both are caused by a third, unidentified factor.  What we do know is that the overlap is too great to be a coincidence.&lt;/p&gt;
&lt;p&gt;Why is this interesting?  Well, bipolar 2/creative people also tend to be romantics.  So if you don't mind, I think I'll start referring to my hypomania as a muse, thankyouverymuch.  It just sounds so much more desirable that way.&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">A reflection on game styles in CRPGs</title>
		<link href="http://www.hystericalraisins.net/entry/a-reflection-on-game-styles-in-crpgs/"/>
		<id>http://www.hystericalraisins.net/entry/a-reflection-on-game-styles-in-crpgs/</id>
		<updated>2009-01-15T05:20:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;This is an attempt at a taxonomy of style choices I've observed in CRPGs (I still &lt;em&gt;refuse&lt;/em&gt; to call
the game genre “RPG”; a game is not an RPG unless it in any way involves playing a role).  This is
based on “old-school” games I've been playing most of my life, on “massively social” games that
have been popping up recently (and a nod to those that aren't CRPGs as well), and on second-hand
accounts of MMORPGs, which I personally haven't played enough to form opinions on.&lt;/p&gt;
&lt;p&gt;Special attention is given to how these choices affect the design of &lt;a class=&quot;reference external&quot; href=&quot;http://crossfire.real-time.com/&quot;&gt;Crossfire&lt;/a&gt; 2.0, and other
future projects I have planned.&lt;/p&gt;
&lt;p&gt;If you first need an introduction, refresher, or fact-checker about the “scene”, I'll make a
somewhat heterodox recommendation: Sluggy Freelance's &lt;a class=&quot;reference external&quot; href=&quot;http://www.sluggy.com/daily.php?date=080802&amp;mode=weekly&quot;&gt;Years of Yarncraft&lt;/a&gt; storyline is an
in-depth, insightful, and accurate, if not serious, look on the whole thing.  It doesn't cover the
“massively social” phenomenon, but I hope I will do that in the article.&lt;/p&gt;
&lt;div class=&quot;section&quot; id=&quot;player-styles&quot;&gt;
&lt;h1&gt;Player styles&lt;/h1&gt;
&lt;p&gt;I'll start with player and playing styles, because I believe understanding how people play a game
and how/why they enjoy it is necessary before you can even discuss the rest.&lt;/p&gt;
&lt;p&gt;Bear in mind, like most taxonomies when applied to people, most of my classifications below are
talking about &lt;em&gt;primary&lt;/em&gt; traits; most people will be a combination of different types, either by
combination, or over time (like, on different days you may be an explorer or a role-player).&lt;/p&gt;
&lt;div class=&quot;section&quot; id=&quot;primary-activity-interest&quot;&gt;
&lt;h2&gt;Primary activity interest&lt;/h2&gt;
&lt;p&gt;A very, very long time ago, people who played actual RPGs (nowadays relegated to being called
“tabletop RPGs”, sigh) first classified players in two basic camps: the hack-and-slash camp, and
the roleplay camp.&lt;/p&gt;
&lt;p&gt;Over the years, and as we got acquainted with CRPGs and adventures and computer strategy games,
this was refined, expanded upon, simplified again, and distilled.  Today, while there are many ways
to make this distinction, which are certainly valid in their own ways, I believe a simple split in
four groups is the most useful, in terms of understanding and designing games.&lt;/p&gt;
&lt;p&gt;So I call players either: gamer, hack-and-slasher (H&amp;amp;Ser), role-player (RPer), or explorer.&lt;/p&gt;
&lt;p&gt;Hack-and-slashers are in it to fight.  Nowadays, that doesn't necessarily mean actual in-game
fights; rather, H&amp;amp;Sers like to &lt;em&gt;win&lt;/em&gt;.  They get fun from the game primarily by enjoying the rush of
victory and superiority.  In a classic CRPG, the easiest and most rewarding way to do that is by
combat.&lt;/p&gt;
&lt;p&gt;The key aspect to please H&amp;amp;Sers is &lt;strong&gt;challenge/reward&lt;/strong&gt;: it must be relatively easy to find
something that challenges them, the challenge can't be too easy, it can't be impossible, and the
reward after winning must be proportional and appropriate, in order to trigger the reward pleasure
centres.&lt;/p&gt;
&lt;p&gt;You can alienate H&amp;amp;Sers with &lt;strong&gt;limits&lt;/strong&gt;.  If, for example, they can only run so many fights in a
day, your H&amp;amp;Sers will probably just create second/third/fourth characters, or abandon the game
after a short time.  If they defeat everything you throw at them and then there's nothing more to
fight and they need to wait a day, or three, or a week before there's more, they will probably not
log in at all during this period, and there's a chance they will have discovered something else in
the interval, which means you lost the player.&lt;/p&gt;
&lt;p&gt;Role-players are run by imagination.  They want to “be” someone else and do things they wouldn't do
in real life.  They really care about the character.  They also form a mental opinion of the
character's personality and preferences, and try to make choices according to that.&lt;/p&gt;
&lt;p&gt;The key aspect to please RPers is &lt;strong&gt;believability&lt;/strong&gt;: they must be able to suspend their disbelief
when they start playing, and stay in their imaginary world until they decide to leave.  Anything in
the game that pulls them back to the real world is a disruption to that “flow”.  Believability is
&lt;em&gt;not&lt;/em&gt; the same thing as realism; realism is just one of the ways of doing it, but it would be
boring if all games were realistic; many (most?) RPers go to the games precisely in search of some
“believable” fantasy.  My personal “three pillars of believability” are internal consistency,
depth, and detail; I'll expand on another post if there is interest, but I think it's pretty
self-explanatory as it is.&lt;/p&gt;
&lt;p&gt;You can alienate RPers (other than the lack of the above) with simple &lt;strong&gt;discouragement&lt;/strong&gt;.  RPers
are a relative minority, and many other players think they are a bit weird.  Every time you remove
a feature that benefits RPers, or add one that hinders them, their interest will wane.  If players
are allowed to openly discriminate against them, they will leave.  A good strategy some games adopt
is to offer separate, RP-focused servers where RP is mandatory.&lt;/p&gt;
&lt;p&gt;Gamers see the whole thing as a game.  Which, technically, it is ;-) A gamer enjoys looking for
edges and tricks to optimise the character, the overall strategy, battle tactics, economics,
party/guild workings, everything.&lt;/p&gt;
&lt;p&gt;The key aspect to please gamers is &lt;strong&gt;strategy&lt;/strong&gt;: there must be cool, useful, and difficult to find
tricks.  There must be a wide range of possible strategies.  But to avoid alienating the other
players, it must be possible to play the game without them.  It's also a good idea to “shake things
up” occasionally; change the rules so that some strategies get nerfed, others spring up, and the
gamers have to look for the new ones.  They'll complain, but it won't be sincere; while they do
have an attachment to their painstakingly-develop tricks, they have more pleasure in finding new
ones than using what they have.&lt;/p&gt;
&lt;p&gt;You can alienate gamers with &lt;strong&gt;ephemeral rewards&lt;/strong&gt;.  For example: say you offer a way to greatly
improve weapons.  Say it's either hard to do, or expensive; and say it's relatively hard to find.
That's the kind of thing gamers love.  But then, after a lot of effort to improve his sabre, he
discovers that your game mechanics require changing weapons every few days.  So now, all that
effort is wasted.&lt;/p&gt;
&lt;p&gt;Explorers want to see your game.  They want to see everything, try everything the game has to
offer.  There are subgroups, of course; some want to see the whole world, some want to play every
single last quest, some “collect” items, some want to understand the underlying story, some want to
play many times with every possible class (or profession or whatever the equivalent).&lt;/p&gt;
&lt;p&gt;The key aspect to please explorers is &lt;strong&gt;rich content&lt;/strong&gt;: this one is a no-brainer :-) the more there
is to see, the more they'll like it.  But it has to be interesting; if every town looks the same,
they'll stop by the 3rd or 4th.&lt;/p&gt;
&lt;p&gt;You can alienate explorers with &lt;strong&gt;too much or too little obstacle&lt;/strong&gt;.  If I can simply create a
character and explore the whole world, I'll have fun and maybe even write you a good review, but I
will also drop the game after a few days.  On the other hand, if I can't explore anything new for a
whole week, I'll get bored and leave as well.&lt;/p&gt;
&lt;p&gt;An interesting way to put it is that each of those 4 groups “plays with” a different portion of the
brain.  The H&amp;amp;Ser plays with the instinctive pleasure centres, the RPer with the imagination, the
gamer with the intelligence, and the explorer with the curiosity.&lt;/p&gt;
&lt;p&gt;Finally, there is of course a fifth group: those that aren't interested in the game itself, at all.
There are many possible cases here; some people play MMORPGs and “massively social” games primarily
to “meet” new people, or to chat.  Others like &lt;em&gt;looking&lt;/em&gt; at the game, because it's cute or cool or
whatever; although those either don't stick around for long, or evolve into a specialised sort of
“explorer”.  Some play because they like the setting; this is especially the case for games that
are adaptations of known fictional settings.  Again, those players either leave after a while, or
drift into one of the other categories.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;the-social-spectrum-for-the-player&quot;&gt;
&lt;h2&gt;The social spectrum, for the player&lt;/h2&gt;
&lt;p&gt;A very important point is how much each player wants to interact with others.  Some want to play
alone to the maximum extent they're able; others are in the game primarily for the social aspect.
In the middle of the spectrum, players will like to do things in teams (or parties), will want to
join guilds, use in-game chat, ask other players for help (possibly in a forum/message board), and
interact with other characters in the game knowing there's an actual person behind them.&lt;/p&gt;
&lt;p&gt;From a strategic point of view, it's a good idea to encourage social interaction.  If I play on my
own, it's not a big deal if I don't play for some time; but if I have a few “game-friends”, and I
grew used to chatting with them every week, or every day, or whatever it is, then I have a reason
to come back; I wouldn't want to “miss” my game-friends.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;to-quest-or-not-to-quest&quot;&gt;
&lt;h2&gt;To quest or not to quest&lt;/h2&gt;
&lt;p&gt;Good quests are one of the best tools of the trade.  It's what turns a game into a medium for
interactive storytelling.  However, the plain, harsh truth is that some people don't really care
about your story!  Some people want to be able to enjoy the “regular” things to do in the game, and
stay away from the quests, or do them just as much as absolutely required.  Again, it's a spectrum;
on one end, some players completely avoid quests, while on the other, they play for the quest and
only do other stuff in order to “support” the quest requirements.&lt;/p&gt;
&lt;p&gt;Wait, what?  Some people like doing the day-to-day character maintenance more than quests, or even
to their exclusion?  It's easy to fall in the trap of assuming the day-to-day stuff is boring; but
in reality, people are different and have different tastes.  True quote from a real person in my
tweeter feed today: “I hate when my routine gets disrupted. Life without routine is totally boring
and not worth living.”  I was amazed at first, but upon reflection, it just proves my old core
belief that people are different; and it matches my observations of game players.  Some really &lt;em&gt;do&lt;/em&gt;
come back every day for the maintenance routine, and find quests a disruption.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;worker-vs-fighter&quot;&gt;
&lt;h2&gt;Worker vs. fighter&lt;/h2&gt;
&lt;p&gt;In the “massively social” CRPGs that are popping up online recently (I'll offer &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; as an
example that I actually like playing), you have other things to do than going around bashing
people's teeth in.&lt;/p&gt;
&lt;p&gt;Now, on many MMORPGs you can do other things as well.  The stories of “gold farmers” in WoW are a
famous example; real-life sweatshops with people connected to the game making in-game items in an
in-game sweatshop.  But in most games, those activities are second-class; you can't be a level 70
tailor or miner, for example.&lt;/p&gt;
&lt;p&gt;To explore the case of &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt;, it started up not so much as a CRPG, but a kind of RPG-ified “The
Sims”; just like “The Sims” was originally a toy to spy in more detail on the life of citizens from
Sim Cities, and later grew to oversell its “parent” game by far, also &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; grew out of another
game by the same company, called &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt; (yeah confusing... but the company is German, and in
German &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt; is called &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt;, but &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; is called Travianer, which is... well, slightly
better).  &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt; is a strategy game, a kind of massively-multiplayer Catan/Civ.  Then along came
Travianer/&lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt;, where you get to play one of the actual citizens.&lt;/p&gt;
&lt;p&gt;The funny side-effect of this story is that, although there is fighting aplenty and a quest, the
main focus of &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; is not to fight, but rather to be a productive citizen.  You harvest one of
the primary resources from &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt; (clay, wood, ore, or grain), or you process them into secondary
resources (bricks, boards, coal, iron, flour, bread).  Fighting doesn't reward you with money, only
experience; to get money you need to work.  (But if you really, really want to be a bum, you can
live off of digging up treasure in the swamp.)&lt;/p&gt;
&lt;p&gt;This experiment (and the success of &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt;) brought a realisation: some people &lt;em&gt;like&lt;/em&gt; doing
things other than fighting.  Some people like putting the character to work, or figuring out the
complexities of trade.&lt;/p&gt;
&lt;p&gt;And frankly?  After the success of The Sims, we really should have figured this out earlier.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;simple-vs-rich-or-dull-vs-complex&quot;&gt;
&lt;h2&gt;Simple vs. rich (or, dull vs. complex)&lt;/h2&gt;
&lt;p&gt;Complexity in a game is a tough issue.  Complexity comes in all levels: quest, rules, user
interface.  Make it too simple, and many players will be bored; and, of course, you won't attract
any “gamer” players.  Make it too complex, and many players will be bored, or confused.&lt;/p&gt;
&lt;p&gt;Personally, I'm a follower of the school of making complexity optional.  Offer a very simple
version; the easy-to-find quests, the basic rules, the default UI.  But also offer layers and
layers of extra complexity the player can opt in to: extra quests or side-quests that, preferably,
tie into the main quest and enrich its story; additional corner rules for special, rare items, or
for advanced classes, or something; optional elements in the UI that can be configured.&lt;/p&gt;
&lt;p&gt;And then there are wizards.  This is complete guesswork on my part, but from observation, I believe
people who prefer to play magic-users, also prefer a little more complexity.  It makes sense;
understanding large spell lists, with the reward of having more options of action, as opposed to
getting a weapon and bashing stuff — that's clearly a complexity choice.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;the-trade-of-trading&quot;&gt;
&lt;h2&gt;The trade of trading&lt;/h2&gt;
&lt;p&gt;Trading is a human pleasure.  Like most human pleasures, some people abhor it, others can't live
without it.&lt;/p&gt;
&lt;p&gt;In most CRPGs and CRPG-alikes, &lt;em&gt;some&lt;/em&gt; form of trading is required.  In &lt;a class=&quot;reference external&quot; href=&quot;http://crossfire.real-time.com/&quot;&gt;Crossfire&lt;/a&gt;, WoW, or even
old-school Diablo and Ultima, you'll get random stuff from questing, stuff that you don't want but
that is worth money; on the other hand, some items you'll never find, or you won't find often
enough, so you'll have to buy instead.  In &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; and others, you need to actually produce and
sell things in order to make game money.&lt;/p&gt;
&lt;p&gt;But from that, sprung a funny tangent: some people like doing it.  Some people enjoy looking for
the best price, or even finding ways to make profit out of buying stuff in one place and selling it
elsewhere.&lt;/p&gt;
&lt;p&gt;I'm told in the Korean MMORPG Ragnarok Online, playing a trader is actually an option.  It's still
somewhat limited, as you still need to fight in order to level up; but it's an added choice, and
apparently, lots of people actually go for it.  I'd like to see a CRPG where fully playing a trader
is an option; your goal is actually to make profit, and you level by making good deals.  Or rather:
I'd like it even more to write it ;-)&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;game-model-styles&quot;&gt;
&lt;h1&gt;Game model styles&lt;/h1&gt;
&lt;div class=&quot;section&quot; id=&quot;time-is-money&quot;&gt;
&lt;h2&gt;Time is money&lt;/h2&gt;
&lt;p&gt;A trend that is integral part of the “massively social games” phenomenon is limiting how much you
can do based on time.  Generally, that's done using some sort of points that regenerate through
time, and which you spend to do some of the things in the game; &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; has “occupational
points”, and &lt;a class=&quot;reference external&quot; href=&quot;http://www.imperialgalaxy.com/&quot;&gt;Imperial Galaxy&lt;/a&gt; has “command bandwidth”, for example.  There are ways to get
bonuses to produce these points faster; in &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; you get more OP if you sleep in better beds,
while in &lt;a class=&quot;reference external&quot; href=&quot;http://www.imperialgalaxy.com/&quot;&gt;Imperial Galaxy&lt;/a&gt; it's basically a matter of keeping your “home sector” clean.&lt;/p&gt;
&lt;p&gt;Strategy and building games use more resource-centred techniques; in &lt;a class=&quot;reference external&quot; href=&quot;http://www.playnileonline.com/&quot;&gt;Nile Online&lt;/a&gt; and &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt;,
your limit is how fast you can harvest resources that are needed as materials to build stuff.
Also, each building takes a fixed time to build, and you can only have one construction going on
(per city) at any given time; so if my current palace upgrade takes 12h, that means I can't build
anything else on that city for the next 12h.&lt;/p&gt;
&lt;p&gt;The purpose of these limits seems to be twofold.  On one side, you want to avoid giving compulsive
players that have no lives a very big advantage, because that drives everyone else away.  But also,
these daily limits are an encouragement for players to come back every day and do a little more.&lt;/p&gt;
&lt;p&gt;This is a hard choice to make.  And personally, I think there's an enormous risk of limiting it too
much and becoming annoying; everyone I know who plays &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; agrees there aren't enough OPs in a
day.&lt;/p&gt;
&lt;p&gt;In some games, the limit can also serve to encourage players to explore other aspects; in
particular, the more social aspects.  But doing that well requires your limits to be partial (not
affect the social aspects — &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; fails in this point), and more importantly, it requires the
other aspects you want to emphasise as an alternative to be well-developed and interesting.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;specialise-or-balance&quot;&gt;
&lt;h2&gt;Specialise or balance?&lt;/h2&gt;
&lt;p&gt;This one has been an ongoing argument in &lt;a class=&quot;reference external&quot; href=&quot;http://crossfire.real-time.com/&quot;&gt;Crossfire&lt;/a&gt; for as long as I can remember.&lt;/p&gt;
&lt;p&gt;Some games strongly encourage you to build an all-rounded character.  In &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt;, for instance, I
tried to ignore the combat aspects at first, but quickly found myself unable to complete quests.
Then, still unwilling to split my (limited) attention, I decided to focus on combat; but after a
few days, weapon upgrades became too expensive for me, and now I need to spend a few more days
upgrading my tools.  So their system essentially forbids focusing.&lt;/p&gt;
&lt;p&gt;On the other side, MMORPGs usually encourage teamplay by giving strong benefits to cooperation
between differently-focused characters; the typical successful WoW party requires (at least) one or
two tanks, one or two damage-dealers, a spell caster, and a healer.  (The typical D&amp;amp;D party adds to
that recipe one trap finder and one leader.)&lt;/p&gt;
&lt;p&gt;In &lt;a class=&quot;reference external&quot; href=&quot;http://crossfire.real-time.com/&quot;&gt;Crossfire&lt;/a&gt;, focusing is good on lower levels, but the usual complaint is that pretty much all
level 100 characters are identical (or possibly, can be divided into dragons and non-dragons).&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;it-s-all-about-choice&quot;&gt;
&lt;h2&gt;It's all about choice&lt;/h2&gt;
&lt;p&gt;There are different kinds of players, with different preferences and styles.  Do you try to allow
all styles, or do you focus your efforts on pleasing one category?  Both are valid choices,
especially if development resources are very limited.&lt;/p&gt;
&lt;p&gt;If you think this section is too short, feel free to re-read the first section of this post,
&lt;a class=&quot;reference internal&quot; href=&quot;http://www.hystericalraisins.net/entry.rss#player-styles&quot;&gt;Player styles&lt;/a&gt;, and reflect on all the game model choices hidden in there ;-)&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;the-social-spectrum&quot;&gt;
&lt;h2&gt;The social spectrum&lt;/h2&gt;
&lt;p&gt;The new batch of (mostly web-based) “massively social” games is all about interacting with other
players.  While &lt;a class=&quot;reference external&quot; href=&quot;http://www.imperialgalaxy.com/&quot;&gt;Imperial Galaxy&lt;/a&gt; can be played solo, it's frankly not a fun game if played that
way; the fun is all in belonging to a fleet.  &lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; has huge benefits for guild membership, it
has “Community Actions”, “Social Points”, and the best ways to acquire experience are fighting in
the arena (against other players) or playing mini-games (against other players).  And you make
money primarily by selling goods on the market (to other players).  &lt;a class=&quot;reference external&quot; href=&quot;http://www.playnileonline.com/&quot;&gt;Nile Online&lt;/a&gt; is pretty much
impossible to play without making heavy use of the market; and god offerings benefit an entire
nome, and are really hard to make on your own.&lt;/p&gt;
&lt;p&gt;These games also incorporate a measure of social networking technology, with friend lists and
features that depend on them, integrated messaging systems, and heavy use of chat.&lt;/p&gt;
&lt;p&gt;On the middle of this spectrum lie most MMORPGs, where parties are necessary to complete most
quests, and guild membership offers big, but not overwhelming benefits.&lt;/p&gt;
&lt;p&gt;In the web-based arena, most Facebook games offer big, but optional benefits for players who have
large numbers of other people in their in-game “team”; however, this is more an incentive to invite
people to install the game, than an actual social aspect.&lt;/p&gt;
&lt;p&gt;Then there is Spore, and its amusing moniker of “massively single-player”.  It allows you to
interact with content created by other players (which Sim City and The Sims already allowed,
although it was a little more difficult).  An earlier, and possibly better, example of this
approach is the Pokémon (portable) series; the game is primarily single-player, but there are great
benefits and strong encouragement to interact with others (for trading pokémon or PVP battles).&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;starting-from-zero-we-ve-got-nothing-to-lose&quot;&gt;
&lt;h2&gt;Starting from zero we've got nothing to lose&lt;/h2&gt;
&lt;p&gt;In Years of Yarncraft, Pete Abrams pokes fun at this aspect, by having Torg's character start the
game armed only with a stick, and having to kill a bunch of salamanders as his first quest.&lt;/p&gt;
&lt;p&gt;How low do you want characters to start?  The traditional answer, until relatively recent times,
was that a starting character had to be reasonably capable, enough to entice and interest the
player.  But now, the trend seems to be starting very close to zero.  And if the game offers a lot
of choice, that may actually be a good thing, because then you won't have to make some of those
choices until you have a better understanding of their effects.&lt;/p&gt;
&lt;p&gt;Of particular interest to this aspect is the trend of making the first few quests a tutorial of
sorts, teaching some of the most important things in the game.  &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt; plays this card heavily
(possibly a little too heavily; you don't want people to feel patronised).&lt;/p&gt;
&lt;p&gt;This also ties in to game mechanics choices (which I'm covering in the next post) about character
growth and the meaning/algorithms of attributes and skills.  It's common in simpler games to start
all attributes at 0, which means normal human average, and then simply add to them a number of
points per level, without any real final cap.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;those-pesky-economics&quot;&gt;
&lt;h2&gt;Those pesky economics&lt;/h2&gt;
&lt;p&gt;All RPG-like games must include some sort of an economy.  In single-player games, that's
traditionally just a question of making sure more powerful items are more expensive, while at the
same time your ability to acquire game-money increases as you progress.  Additionally, different
items would be available for sale in different areas of the game world.&lt;/p&gt;
&lt;p&gt;Then, simulation-heavy games and procedural content came along, and it became fashionable to try to
achieve a “real economy” in the game world.  I have personally not played a game that does that, or
even seen positive reviews about one, so the benefit seems questionable.&lt;/p&gt;
&lt;p&gt;But there's something better than a simulated “real” economy: a &lt;em&gt;real&lt;/em&gt; real economy.  &lt;a class=&quot;reference external&quot; href=&quot;http://www.travian.com/&quot;&gt;Travian&lt;/a&gt;,
&lt;a class=&quot;reference external&quot; href=&quot;http://www.travians.com/&quot;&gt;Travians&lt;/a&gt; and &lt;a class=&quot;reference external&quot; href=&quot;http://www.playnileonline.com/&quot;&gt;Nile Online&lt;/a&gt; have all succeeded in doing that, Nile to a much greater extent.
Quite simply, if most (or all) trading is with other players, and you have a sufficiently large
number of them, soon real market factors will emerge, and in a way that players can understand
without too much effort.&lt;/p&gt;
&lt;p&gt;Maybe the ideal best is a mixed, real/simulated “real” economy, where player purchases have a
strong (primary even) influence, but where items that players aren't really interested on can also
fluctuate, as NPC demand for them grows and shrinks due to simulated or player-caused events.  But
the reason those web-based games have succeeded in creating an actual economy is one that may
defeat this point: simply, those games have staggering numbers of players — thousands upon
thousands online simultaneously at any given moment — which is enough population to simulate the
economy of a small village.&lt;/p&gt;
&lt;p&gt;On a side note, someone linked a very funny (but true) article about &lt;a class=&quot;reference external&quot; href=&quot;http://www.koboldquarterly.com/k/article145.php&quot;&gt;RPG economics&lt;/a&gt; to
#crossfire earlier in the week.  While the article is about D&amp;amp;D (and other “tabletop” fantasy
RPGs), it mostly applies to CRPG as well.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;to-be-continued&quot;&gt;
&lt;h1&gt;To be continued&lt;/h1&gt;
&lt;p&gt;All right... I ran out of time and brain power :-) and I'm afraid nobody will bother to read this
if it gets any longer than it already is.  In a few days time, I'll write about game mechanics
styles, and story/setting styles.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Metaphor argameddon: Christmas and comics</title>
		<link href="http://lalomartins.livejournal.com/14514.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:14514</id>
		<updated>2008-12-24T17:06:52+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;[00:32] &amp;lt;someone&amp;gt; Whatever your timezone can be...............my Best Wishes for Happy Christmas Holidays to you all :)&lt;br /&gt;[00:33] &amp;lt;guy&amp;gt; no spoilers please.  We're still in the &amp;quot;eve&amp;quot; over here in Canada&lt;br /&gt;[00:39] &amp;lt;me&amp;gt; that doesn't spoil the christmas... sheesh... seriously if you haven't heard about it from the previews and solicitations and hype and last-page blurb and gossip then you don't really read comics!&lt;br /&gt;[00:39] &amp;lt;dude&amp;gt; spoliers&lt;br /&gt;[00:39] &amp;lt;dude&amp;gt; f&lt;span&gt;XXX&lt;/span&gt;&lt;br /&gt;[00:39] &amp;lt;dude&amp;gt; I dind't know it was Christmas&lt;br /&gt;[00:39] &amp;lt;dude&amp;gt; does Santa come back?&lt;br /&gt;[00:40] &amp;lt;me&amp;gt; it's about what's going to happen in it, especially what presents you'll get&lt;br /&gt;[00:40] &amp;lt;me&amp;gt; but everybody who's paying attention already knew the next cross-over was going to be christmas&lt;br /&gt;[00:40] &amp;lt;me&amp;gt; sorry, I'm showing my age, it's called &amp;quot;event&amp;quot; these days&lt;br /&gt;[00:41] &amp;lt;me&amp;gt; dunno if Santa is going to be in it... hope so... haven't seen a good Santa story in two years&lt;br /&gt;[00:41] &amp;lt;dude&amp;gt; man&lt;br /&gt;[00:41] &amp;lt;dude&amp;gt; Santa hasn't been the same since they killed the original one&lt;br /&gt;[00:43] &amp;lt;me&amp;gt; at least he's fat again.  *That* was bizarre.&lt;br /&gt;[00:44] &amp;lt;dude&amp;gt; no kidding</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Automagically-translating chat thingy</title>
		<link href="http://www.hystericalraisins.net/entry/automagically-translating-chat-thingy/"/>
		<id>http://www.hystericalraisins.net/entry/automagically-translating-chat-thingy/</id>
		<updated>2008-12-19T22:23:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;Usually, I have to communicate with the people in the building's management office via Google Translate.  It works, but it's awfully painful to be constantly flipping the language drop-downs back and forth.  (It's two drop-downs, one for source and one for target language.)&lt;/p&gt;
&lt;p&gt;So I wrote a little javascript gadget that does the hard work for me, and also keeps a “log” of the conversation.  You can peruse it at &lt;a class=&quot;reference external&quot; href=&quot;http://lalomartins.info/transchat.html&quot;&gt;http://lalomartins.info/transchat.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(Attention though: this is &lt;strong&gt;not&lt;/strong&gt; a chat app, not in the modern sense.  It's “chat” in the old-school sense, of actually talking to a person that's in front of you.  It's... an interpreter widget, not a chatbox :-)  enjoy and spread if you wish...)&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Instant non-instant coffee</title>
		<link href="http://lalomartins.livejournal.com/14111.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:14111</id>
		<updated>2008-12-06T12:18:31+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Just saw the niftiest idea on Jusco (the local hypermarket): Instant non-instant coffee.&lt;br /&gt;&lt;br /&gt;Say what?&lt;br /&gt;&lt;br /&gt;Well, I tried to take a picture, but it wouldn't have helped at all, unless I bought and opened the thing, and it was a bit too expensive for my budget.&lt;br /&gt;&lt;br /&gt;In short: it's “normal” coffee (ground, roasted), in the quantity you'd use to brew a jar, sealed in an airtight bag, sealed inside a second paper bag, of the same paper you make filters, and shaped like a filter.  So you rip open the paper bag, and the lower half that remains is your filter; then you open the inner bag, pour the coffee on the filter, and from there you proceed like when doing normal coffee.&lt;br /&gt;&lt;br /&gt;Eh, what's the point then?  Well, it's portable.  You carry one or two in your purse/backpack/trenchcoat pocket, and you won't want for coffee.&lt;br /&gt;&lt;br /&gt;Except, of course, that you'll need a filter holder (or a 1 yuan funnel) and a jar or thermos bottle and... oh well, forget about it, silly idea.  ;-)</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">The Trading of Jackasses</title>
		<link href="http://lalomartins.livejournal.com/13828.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:13828</id>
		<updated>2008-11-22T17:13:51+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;My cousin, who is a lawyer, just spammed part of the family with this very illustrative and educative story, which explained to me something I always had a lot of trouble understanding.  I'll translate it to the best of my capacity, for your own edification.&lt;br /&gt;&lt;br /&gt;Once upon a time, in a countryside village, a stranger showed up, announcing to the villagers he'd buy any and all jackasses for $1000 each.  (Read that as dollars, marks, francs, pounds, yuan, whatever is appropriate.)  The villagers, knowing there were a lot of wild jackasses in the area, started their hunting.  The man bought hundreds of donkeys, for $1000 each, until the villagers, happy with the extra money for so little effort, relaxed their efforts.  The man then announced he'd be paying $2000 per jackass, so the hunting efforts were renewed.&lt;br /&gt;&lt;br /&gt;Soon, the donkeys started getting too scarce, and the villagers started giving up.  The offer then raised to $2500, and the jackass population got so small that nobody wanted to hunt anymore.&lt;br /&gt;&lt;br /&gt;Then the man announced he didn't have all the donkeys he needed yet, so he'd pay $5000 each!  However, he had to go to the city to get more money, and until he came back, he'd leave his assistant taking care of buying the animals.&lt;br /&gt;&lt;br /&gt;As soon as the boss was away, the assistant confided to the villagers:&lt;br /&gt;&lt;br /&gt;“You see all these donkeys my boss bought from you?  I can sell them to you for $3500 each, and when the man comes back from the city, you sell them back to him for $5000.”&lt;br /&gt;&lt;br /&gt;The villagers ran home to get all their savings, and bought all the animals from the assistant.&lt;br /&gt;&lt;br /&gt;And they never again saw the man, the assistant, or their money, only jackasses everywhere.&lt;br /&gt;&lt;br /&gt;And this, my friend, is the story that finally helped me understand how the stock market works.</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Lalo's Kitchen: Tuna salad spread</title>
		<link href="http://lalomartins.livejournal.com/13701.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:13701</id>
		<updated>2008-11-20T06:01:32+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Ok... Melissa and Suzy both asked for the tuna salad spread... here it is.&amp;nbsp; (Seriously this is too simple to be called a recipe, but if you insist...)&lt;br /&gt;&lt;br /&gt;Clarification on terminology first: this is the &amp;ldquo;fancy&amp;rdquo; spread, which I call tuna &lt;strong&gt;salad&lt;/strong&gt; spread. &amp;nbsp;The alternative, which I call tuna spread, goes basically the same, but no frying, and less veggies &amp;mdash; only onion, or spring onion, or Chinese spring onion which works best.&lt;br /&gt;&lt;br /&gt;So yeah.&amp;nbsp; You want:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 or 2 cans of tuna.&amp;nbsp; You can use tuna in oil (easiest to find), in spring water (healthier &amp;mdash; but don't add the water to the spread, drain it first), or in spicy oil (delicious!).&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;strong&gt;edit:&lt;/strong&gt; This can I&amp;nbsp;used is 227g; it was &lt;strong&gt;not&lt;/strong&gt; enough.&amp;nbsp; The HK batch was two smaller cans.&amp;nbsp;&amp;nbsp;So I guess I&amp;nbsp;recommend between 300 and 500g... tune (no pun intended)&amp;nbsp;to your taste.&lt;/div&gt;&lt;ul&gt;&lt;li&gt;1 &lt;strong&gt;large&lt;/strong&gt; (700ml) jar of mayo or &amp;ldquo;miracle whip&amp;rdquo;.&amp;nbsp; Or three small ones, I&amp;nbsp;guess&amp;nbsp;:-P&lt;/li&gt;&lt;li&gt;Vegetables of your choice, chopped very small.&amp;nbsp; On today's batch I used:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Two bell peppers (one green and one red), the long kind with stronger taste&lt;/li&gt;&lt;li&gt;Half a carrot&lt;/li&gt;&lt;li&gt;Half an onion&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;I like to add a bit of garlic too, but it's optional.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Stir-fry (preferably in a wok) the vegetables in the order that's most effective.&amp;nbsp; (Garlic is always first, peppers of all kinds should fry longer than most other vegetables to bring up the taste.)&amp;nbsp; Here's what I did today: first the garlic, just for a few seconds, then the peppers, fry a minute or two, then the onion and carrot, fry about 5 min.&lt;br /&gt;&lt;br /&gt;Crush the tuna very thoroughly with a fork. &amp;nbsp;You can do that in the can or on a plate.&amp;nbsp; Then add it to the veggies, stir-fry until it's all well mixed and the tuna is dark-brownish.&lt;br /&gt;&lt;br /&gt;Turn off the fire and add the mayo or miracle whip.&amp;nbsp; Mix well until it's uniform; the mayo/whip should have absorbed the oil and look a yummy light brown.&lt;br /&gt;&lt;br /&gt;Store as much as you can fit back into the mayo/whip jar.&amp;nbsp; It will keep in the fridge for about a week, but it rarely lasts that long ;-)&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Lalo's Kitchen: Cookies</title>
		<link href="http://lalomartins.livejournal.com/13437.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:13437</id>
		<updated>2008-11-19T07:04:49+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Well ok... I know there are literally thousands of cookie recipes on the 'net... but this one worked so well for me, I want to preserve it :-)&lt;br /&gt;&lt;br /&gt;1 teaspoon baking soda&lt;br /&gt;1 teaspoon salt&lt;br /&gt;1 cup softened butter or margarine&lt;br /&gt;3/4 cup granulated sugar&lt;br /&gt;3/4 cup brown sugar, packed&lt;br /&gt;1 teaspoon vanilla extract&lt;br /&gt;2 eggs&lt;br /&gt;2 cups (350cc) semi-sweet chocolate chips (optional)&lt;br /&gt;or 1 to 2 cups something else chopped small (optional)&lt;br /&gt;&lt;br /&gt;First sift in the soda, salt, and flour together.&amp;nbsp; In a different bowl mix the butter and sugars until uniform; then add the vanilla; then stir in the eggs one by one until uniform; then &lt;strong&gt;GRADUALLY&lt;/strong&gt; stir in the mixed dry ingredients.&lt;br /&gt;&lt;br /&gt;Finally, after it's all homogeneous, add the extras &amp;mdash; chocolate chips, chopped nuts, dried fruit, whatever you like in your cookies.&amp;nbsp; It may look like that's too much chocolate chips or nuts or fruits, but the cookies will grow a lot when they bake, and the chocolate/nuts/etc won't.&lt;br /&gt;&lt;br /&gt;Shape the cookies in a baking tray, leaving good space between them, and between the cookies and the wall (remember they'll grow).&amp;nbsp; Size is a matter of personal taste and experimentation, but I like to make them about 5cm, which makes for a really good size after they grow.&lt;br /&gt;&lt;br /&gt;Pre-heat oven to 190C; bake for about 8 minutes or until nicely brown. &amp;nbsp;Note if you never baked cookies: when you take them out, they should still be soft! (And it's the best time to eat them ;-) with coffee or milk...) They only get hard later after cooling down.&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Shenzhen notes from day 2</title>
		<link href="http://lalomartins.livejournal.com/13300.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:13300</id>
		<updated>2008-11-09T17:18:05+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Shenzhen seems to have pretty much the same &amp;ldquo;vibe&amp;rdquo; as Rio.&amp;nbsp; It also has a lot of personality and &amp;ldquo;soul&amp;rdquo;, for a city this young.&lt;br /&gt;&lt;br /&gt;Seen more overtly gay people on the streets in two days than in 4 years in Beijing.&amp;nbsp; What's up with that?&amp;nbsp; Maybe the Beijing gays are more afraid of coming out?&amp;nbsp;&amp;nbsp;Or maybe they all join the army?&amp;nbsp; (j/k j/k j/k)&lt;br /&gt;&lt;br /&gt;Oh, dumpling-based fast-food chain = win.&lt;br /&gt;&lt;br /&gt;On the last few years I've seen a number of anecdotes about buying deodorant in China, topped with &lt;a href=&quot;http://www.cdrum.com/2007/11/19/apparently-deodorant-is-seasonal/&quot;&gt;a post by Chris&lt;/a&gt; about the product apparently being &amp;ldquo;seasonal&amp;rdquo; (srsly?????), and lived a few myself.&amp;nbsp; Well, this morning I beat that one. &amp;nbsp;I asked my guide/real estate agent about buying some.&amp;nbsp; He couldn't understand the word. &amp;nbsp;I got my dictionary. &amp;nbsp;He read the definition, shook his head knowingly, and told me he never heard of the concept.&amp;nbsp; He later took me to a large, fancy, &amp;ldquo;laowai-friendly&amp;ldquo; market, as we would have described it in Beijing, where I did indeed find the product.&amp;nbsp; Then I left for the cashier, while he remained behind studying the shelf in anthropological fascination.&lt;br /&gt;&lt;br /&gt;I realised I had never actually &lt;strong&gt;seen&lt;/strong&gt; a border. &amp;nbsp;It's weird to be in a highway and look out of the window, over a fence, and think that on the other side, people speak a different language (well, dialect), follow different laws, don't have their internet and movie theatre selection randomly censored, and drive on the left side of the road.&amp;nbsp; Gives you a new appreciation of how arbitrary the whole thing is...&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">kill -FKOFFDAMMIT 25208</title>
		<link href="http://www.hystericalraisins.net/entry/kill--fkoffdammit-25208/"/>
		<id>http://www.hystericalraisins.net/entry/kill--fkoffdammit-25208/</id>
		<updated>2008-11-09T07:23:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;You know, we (Unix-y people) need a new signal, stronger than SIGKILL.  As
satisfying as it can be to type “killall -KILL firefox” (we just &lt;em&gt;know&lt;/em&gt;
that's the actual reason you still love the command line), there are a number
of situations where that will still not get rid of the damn process; for
example, if it's in the middle of some syscalls, specially nfs (grr!) or
swapping (which is precisely when you &lt;em&gt;need&lt;/em&gt; to kill it).  So I'd like to
propose a new signal which, let's say, waits for half a second, and if the
process really doesn't respond, then gets rid of it for good, regardless of
what else it was doing.  In the middle of your quality toilet time, with
pants down and all?  Who cares, just get out.  (If the process does respond,
then I suppose do a -TERM... or rather, the other way around; send a -TERM,
wait half a second, and if nothing seems to be happening, then bring out the
ultraviolence?)&lt;/p&gt;
&lt;p&gt;Here's a list of suggested names for the new signal.&lt;/p&gt;
&lt;ul class=&quot;simple&quot;&gt;
&lt;li&gt;SIGFKOFFDAMMIT&lt;/li&gt;
&lt;li&gt;SIGKTHXBYE&lt;/li&gt;
&lt;li&gt;SIGWITHCRUELTY&lt;/li&gt;
&lt;li&gt;SIGNUKE&lt;/li&gt;
&lt;li&gt;SIGLEAVENOTRACE&lt;/li&gt;
&lt;li&gt;SIGCAPISCE&lt;/li&gt;
&lt;li&gt;SIGNOSRSLY&lt;/li&gt;
&lt;li&gt;SIGEXTREMEPREJUDICE&lt;/li&gt;
&lt;li&gt;SIGGETTHEHELLOUTOFOURGALAXY&lt;/li&gt;
&lt;li&gt;SIGCHUCKNORRIS&lt;/li&gt;
&lt;li&gt;SIGEXTRACRISPY&lt;/li&gt;
&lt;li&gt;SIGHULKSMASH&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;and my personal favourite:&lt;/p&gt;
&lt;ul class=&quot;simple&quot;&gt;
&lt;li&gt;SIGGOBACKINTIMEANDSTRANGLEITINTHECRIB&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">On going</title>
		<link href="http://lalomartins.livejournal.com/12817.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:12817</id>
		<updated>2008-11-08T13:57:15+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;As planned, I did some pretty decent writing on the flight.&lt;br /&gt;&lt;br /&gt;But I didn't write the chapter(s) I planned to write.&lt;br /&gt;&lt;br /&gt;Predictably enough, I found myself writing about Edward's feelings and trepidations as he leaves Calcutta to establish the Hyde Park house.&amp;nbsp; How obvious is that?&lt;br /&gt;&lt;br /&gt;So maybe that's not entirely autobiographical, as, after all, for him it's a return to the country of his birth... and his feelings about the move (as I discovered when I wrote them) are a lot different. &amp;nbsp;But:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;He lived in his home country all life without any thought of leaving, then suddenly uprooted himself and went to Calcutta.&lt;/li&gt;&lt;li&gt;When he got there, he was planning to stay less that he ended up staying.&amp;nbsp; Then a few months later, he had made up his mind to stay &amp;ldquo;forever&amp;rdquo;.&amp;nbsp; Neither thing ended up happening.&lt;/li&gt;&lt;li&gt;The move &lt;strong&gt;from&lt;/strong&gt; Calcutta was also very sudden.&lt;/li&gt;&lt;li&gt;And after this move he started the best, most pleasant, and most important phase of his life.&amp;nbsp; Let's expect this one comes true for me as well ;-)&lt;/li&gt;&lt;/ul&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Last Times</title>
		<link href="http://lalomartins.livejournal.com/12583.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:12583</id>
		<updated>2008-11-05T16:52:58+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Ok... I&amp;nbsp;feel a little guilty writing this, since I should be putting all my writing mojo into NaNoWriMo... but I have to get it out of my chest.&lt;br /&gt;&lt;br /&gt;Whenever I'm about to leave a city for good, destiny likes to take me through many of the places I used to frequent, that meant something to me.&amp;nbsp; It's a strange feeling; sometimes just passing by it on a taxi, and thinking &amp;ldquo;wow, I had forgotten the good old Tuanjiehu McDonald's, guess I'm not eating there again.&amp;nbsp; Wow, my old bank got renovated again, cool.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Other times it's more, well, interactive.&amp;nbsp; The last Writers Group, and last visit to the Bookworm.&amp;nbsp; Last purchase at Jenny Lou and April's Gourmet.&amp;nbsp; The last visit to the bank to get my salary.&amp;nbsp; The last Futurists Meeting.&amp;nbsp; Last time walking through Sanlitun, last time in my favourite DVD&amp;nbsp;store.&amp;nbsp; (Dang, I&amp;nbsp;should have had a last Paki curry-chuanr!)&lt;br /&gt;&lt;br /&gt;Then there are the people.&amp;nbsp; Bridget and Justin I plan to keep in touch and cross-visit, but of course &amp;ldquo;plan&amp;rdquo; doesn't mean &amp;ldquo;will&amp;rdquo;, so there's a small chance this was the last time I saw them.&amp;nbsp; Others, like Rui, I'm quite certainly seeing for the last time.&amp;nbsp; Tomorrow I'll see most of my co-workers for the last time, and make one last visit to the place that has faithfully been feeding me electronics for the last four years.&amp;nbsp; Friday, last Beijing chuan'r and last time I&amp;nbsp;see a bunch of the Bluggers...&lt;br /&gt;&lt;br /&gt;And then, Saturday, a final goodbye to Norman, a last look at Hujiayuan and a few other familiar environs, a final trip through the Beijing subway (if I don't get lazy and decide to pay a taxi), and a last departure from the Beijing International Airport.&lt;br /&gt;&lt;br /&gt;Oh well...</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">On open phones, part II</title>
		<link href="http://lalomartins.livejournal.com/12306.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:12306</id>
		<updated>2008-10-28T13:29:03+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;(Re:&amp;nbsp;&lt;a href=&quot;http://lalomartins.livejournal.com/4622.html&quot;&gt;On open phones&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Dear Google:&lt;br /&gt;&lt;br /&gt;Good try. &amp;nbsp;But after one year, Android is &lt;strong&gt;still&lt;/strong&gt; shite.&amp;nbsp; Srsly, Java is just &lt;strong&gt;not&lt;/strong&gt; the way to go, for &lt;strong&gt;anything&lt;/strong&gt;.&amp;nbsp; No matter how cute your UI is, if I&amp;nbsp;can only code for it in one language.&amp;nbsp;  Plz refer to www.openmoko.org.&lt;br /&gt;&lt;br /&gt;KTHXBYE</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Goodbye, Norman :'(</title>
		<link href="http://lalomartins.livejournal.com/12037.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:12037</id>
		<updated>2008-10-27T09:52:25+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;After two years in this apartment &amp;mdash; more than I lived &lt;strong&gt;anywhere&lt;/strong&gt; in this century &amp;mdash; it's finally time to move on.&amp;nbsp; I knew that; I've been anxious to go to Shenzhen as soon as possible.&amp;nbsp; But now we actually told the real estate agency that we're not renovating the contract, and it somehow feels... real.&amp;nbsp; Eva will be here until the end of November, and I will only be here another 10 days!&lt;br /&gt;&lt;br /&gt;Goodbye, Norman. &amp;nbsp;I will miss you.&amp;nbsp; With all your quirks, you were a true friend, and we went through great times together.&amp;nbsp; You won't be forgotten.&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Liberated by disappointment</title>
		<link href="http://lalomartins.livejournal.com/11822.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:11822</id>
		<updated>2008-10-25T18:03:05+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;I had a liberating experience last week. &amp;nbsp;I went through such a wide range of feelings about it, that I thought it would be best to express the &amp;ldquo;conclusion&amp;rdquo; in writing.&lt;br /&gt;&lt;br /&gt;When I finally got feedback on my writing, last Monday, my first (reflex) reaction was of anger and disappointment.&amp;nbsp; I couldn't help it; what I was hearing was overwhelming.&amp;nbsp; But I'm not one to dwell on reflex reactions. &amp;nbsp;I immediately started to put it in context and think about it.&lt;br /&gt;&lt;br /&gt;So my next reaction, or the first reaction that I allowed myself to act on, was of excitement and relief.&amp;nbsp; See, the problem with my writing is that I very rarely got good, usable feedback, ever since grade school.&amp;nbsp; I had an editor who would change anything he didn't like, without ever telling me why.&amp;nbsp; I had a partner who would read any %(*&amp;amp;#% I'd give her and say it was great. &amp;nbsp;I had another partner who was &amp;ldquo;hypercreative&amp;rdquo; like me, so she'd get carried away on the creative possibilities, and the proofreading would metamorphose into a brainstorming session.&amp;nbsp; I did get some minor useful feedback with the LNH, but those guys generally have better things to do with their time than improve my technique. &amp;nbsp;So now, finally, I&amp;nbsp;had concrete, objective weaknesses pointed out to me; clear points where I&amp;nbsp;could improve, and better, I&amp;nbsp;believed I &lt;strong&gt;knew&lt;/strong&gt; how to do it.&lt;br /&gt;&lt;br /&gt;I left the meeting very excited, ready to start a novel or rewrite something I already had.&lt;br /&gt;&lt;br /&gt;Then, the next day, it hit me.&lt;br /&gt;&lt;br /&gt;I have big plans.&amp;nbsp; I have stuff I want to do.&amp;nbsp; And I have a roadmap of how to get there.&amp;nbsp; Writing isn't really an essential part of these plans.&lt;br /&gt;&lt;br /&gt;In this light, is it fair to myself to spend so much time on it, seeing as, clearly, I'm not as good as I thought I was?&lt;br /&gt;&lt;br /&gt;There's something about that logic that doesn't feel right, though. &amp;nbsp;It feels a bit negative, and I'm always on my toes with negative thoughts, because they may be the depression speaking.&amp;nbsp; So I was cautious.&amp;nbsp; But looking inside, I didn't feel negative about it; the feeling was still one of excitement.&amp;nbsp; So, what was missing in the picture?&lt;br /&gt;&lt;br /&gt;I thought about it. &amp;nbsp;I talked to people who know me and whose opinion I&amp;nbsp;can respect. &amp;nbsp;And that good old feeling that often tells me the best path to follow was only getting stronger: forget writing, at least for now.&amp;nbsp; Keep it as a hobby, if you really want, but only if it's sincerely, really fun.&lt;br /&gt;&lt;br /&gt;Then for a day or two I&amp;nbsp;tried not to think about it at all. &amp;nbsp;I filled my head with other stuff.&amp;nbsp; That's usually the best way for me to make a serious decision.&lt;br /&gt;&lt;br /&gt;Today I&amp;nbsp;finally got it.&amp;nbsp; It's about freedom.&lt;br /&gt;&lt;br /&gt;Here's the problem: I had an excessively inflated opinion of myself as a writer.&amp;nbsp; Maybe the truth is that I'm great at making up stories, and lack technique to tell them?&amp;nbsp; Most of what other people saw, and gave me feedback on, was story ideas, or plots; and the feedback was almost always positive.&amp;nbsp; Maybe that's what made me think I was better than I&amp;nbsp;was.&amp;nbsp; Or maybe not.&lt;br /&gt;&lt;br /&gt;See, some people might think of an inflated opinion as mostly-positive; it would keep your ego up, inflate your self-worth, specially for someone with depressive tendencies.&lt;br /&gt;&lt;br /&gt;But for me, it was a cage.&lt;br /&gt;&lt;br /&gt;I was permanently uncomfortable with myself about it.&amp;nbsp; The way I see (saw) it, I have this skill, and I'm not using it.&amp;nbsp; If I'm so good, why is it that I'm not using it?&amp;nbsp;&amp;nbsp;I should be publishing. &amp;nbsp;I should be writing novels.&amp;nbsp; It's a waste.&amp;nbsp; What, I have other plans? &amp;nbsp;Better ideas and opportunities that don't involve writing?&amp;nbsp;&amp;nbsp;All right, but it would be a waste of talent! &amp;nbsp;I&amp;nbsp;&lt;strong&gt;have&lt;/strong&gt; to fit writing in those plans &lt;strong&gt;somehow&lt;/strong&gt;!&lt;br /&gt;&lt;br /&gt;But now, I'm just another amateur.&amp;nbsp; I write because I enjoy it.&amp;nbsp; I don't have an obligation to myself or the world to publish it, to improve my technique, or to make money out of it.&amp;nbsp; And that frees me a lot of time that &amp;mdash; let's face it &amp;mdash; I'm going to &lt;strong&gt;need&lt;/strong&gt; desperately, when my other evil plans start to mature.&lt;br /&gt;&lt;br /&gt;It's good to be free.&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">XML considered harmful, or, &amp;lt;arghdiediedie/&amp;gt;</title>
		<link href="http://www.hystericalraisins.net/entry/xml-considered-harmful-or-arghdiediedie/"/>
		<id>http://www.hystericalraisins.net/entry/xml-considered-harmful-or-arghdiediedie/</id>
		<updated>2008-10-25T17:37:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;I have, on a number of occasions, stated that XML is harmful, and should be taken out and shot.  So
here I am today, to explain why I think that, and offer alternatives.&lt;/p&gt;
&lt;div class=&quot;section&quot; id=&quot;not-good-for-humans&quot;&gt;
&lt;h1&gt;Not good for humans&lt;/h1&gt;
&lt;p&gt;The main problem is, of course, that XML was never intended for humans.  It's not designed so that
we can efficiently write it, read it, understand it at a glance, or maintain it.  But many tools
that use XML today tend to forget that, leading to hours of wasted time and lots of frustration.
(&lt;a class=&quot;reference external&quot; href=&quot;http://weblion.psu.edu/news/xml-configuration-fail&quot;&gt;XML for configuration files&lt;/a&gt;, anyone?  Zope's ZCML and .Net's configs and all those Java
frameworks?)&lt;/p&gt;
&lt;p&gt;Then, of course, that's not XML's fault; it was never designed to succeed at that task.  The fault
lies with developers who misuse it.  Well, yes and no.  The reason people misuse it is because it's
overhyped; XML is the new peanut butter (or garlic butter, according to Pete Abrams) — adding it
to &lt;em&gt;anything&lt;/em&gt; makes it taste better and sell more.  (I don't even &lt;em&gt;like&lt;/em&gt; peanut butter.)&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;not-good-for-machines&quot;&gt;
&lt;h1&gt;Not good for machines&lt;/h1&gt;
&lt;p&gt;What it &lt;em&gt;was&lt;/em&gt; designed for is communication between programs; an unified, extensible format for
data transmission.  By having libraries to handle it in most languages and environments, you'd make
it easy for developers to deal with it, and as a consequence, to make their programs communicate.&lt;/p&gt;
&lt;p&gt;However, after roughly ten years of working with it, it is my informed opinion that XML fails at
that, too.  I'm not saying it got supplanted by better technology which we invented later.  It did,
to be fair.  But what I'm saying is that it was wrong from the beginning.  And if it's not good for
us and it's not good for our programs, why are we still using it?  (Peanut butter, I know.)&lt;/p&gt;
&lt;p&gt;So let's try to break out of the hype and prove that it's bad for our programs.&lt;/p&gt;
&lt;p&gt;The perceived problem with XML can be summarised in one sentence: XML is costly to parse.  But
that's too superficial; let's go deeper, look at the specifics, and the flaws in philosophy/design
that lead to this perception.&lt;/p&gt;
&lt;div class=&quot;section&quot; id=&quot;parsing-xml-layers&quot;&gt;
&lt;h2&gt;Parsing XML: layers&lt;/h2&gt;
&lt;p&gt;I usually tell my co-workers that there's two “layers” to parsing XML.  While that is true, it's
only true in the context of our data; if I were to make that statement more generic, I'd say:
there's always &lt;em&gt;at least&lt;/em&gt; two “layers” to parsing XML.&lt;/p&gt;
&lt;p&gt;The first, the “bottom” layer if you want, is &lt;strong&gt;syntactic&lt;/strong&gt; parsing.  This means reading XML
itself: tags, entities, attributes, comments, CDATA, PCDATA, white space, the works.  The input to
syntactic parsing is a string or stream of bytes; the “output” is an API — SAX, DOM, ElementTree,
you name it.&lt;/p&gt;
&lt;p&gt;On the opposite end of the stack, the “top” layer so to speak, is &lt;strong&gt;semantic&lt;/strong&gt; parsing, or
extracting the data you're actually interested in.  The “input” here is a generic API; in the
typical case of two layers, the API from syntactic parsing.  The “output” is a domain-specific API
or, more commonly, a collection of structured data (usually objects, nowadays).&lt;/p&gt;
&lt;p&gt;An example where you may have more than two layers is when you're using something else built on top
of XML; the most common case being feeds.  So at the bottom layer something will parse XML, then
another chunk of code will parse that as RSS or Atom, and then your semantic layer will actually
extract the data.  At work, we initially made our data available as RDF; so we had a second,
“middle” layer (we actually used a JavaScript RDF library) which would parse the RDF, and then we
did our semantic parsing by using the RDF library's API.  That made our code a lot simpler, but it
also made it a lot slower; so we later switched to ignoring the RDF and simply treating it as XML.
(Even later, we switched to a JSON format.)&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;syntactic-parsing-too-much-structure&quot;&gt;
&lt;h2&gt;Syntactic parsing: too much structure&lt;/h2&gt;
&lt;p&gt;Syntactic parsing is what XML is supposedly “all about”; the point being, you don't see it.  In our
case, at work, it's done by the browser (which gives us DOM with a touch of XPath).  In pretty much
any other case, it will still be done by your environment (the browser, in our case; JBoss and .Net
are other examples), or by a standard library.&lt;/p&gt;
&lt;p&gt;Well, that's great, right?&lt;/p&gt;
&lt;p&gt;It is, yeah.  But it hides the fact that those libraries (even if it's “hidden” in the environment,
it's still at some level done by a library) tend to be huge and ridiculously complex.  The XML
syntax is designed to cover an enormous universe of cases that your program will concretely never
encounter, and yet, you have to pay the complexity cost for them.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;semantic-parsing-not-enough-structure&quot;&gt;
&lt;h2&gt;Semantic parsing: not enough structure&lt;/h2&gt;
&lt;p&gt;XML shines on xHTML: a markup language for &lt;em&gt;text&lt;/em&gt;, where you have arbitrary streams of &lt;em&gt;text&lt;/em&gt;
sparkled with special instructions about it.  Some of those “instructions” are really containers,
which have more text and instructions.  XML does that really well.&lt;/p&gt;
&lt;p&gt;It shines a little less on something like SVG, where it represents arbitrary streams of
heterogeneous objects.  Some of those contain other objects, and XML does help there.&lt;/p&gt;
&lt;p&gt;But the truth is that, for representing your program's data?  It probably sucks.  Its model is
very different from the object model of most (all?) popular languages and frameworks today.  In the
end, we find ourselves designing our data structures as many as three times: once in the language
in which we're actually writing it, one in a relational database, and one in XML.  The mappings
between them are often poor, since the semantics of the three models are so poorly matched.&lt;/p&gt;
&lt;p&gt;Sadly, it would be relatively trivial to pick a lowest-common-denominator model that would fit all
of today's popular languages.  But XML didn't even try.&lt;/p&gt;
&lt;p&gt;That's not the whole of my objection, though.  Due to the MASSIVE FAIL in the syntactic layer, we
get a semantic layer that's only marginally simpler than it would be to parse a &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Domain-specific_language&quot;&gt;DSL&lt;/a&gt;
(domain-specific language); maybe less simple, if you use a good library for your &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Domain-specific_language&quot;&gt;DSL&lt;/a&gt;.  There are
about half a dozen XML APIs in wide use; smart people are frequently getting annoyed at the ones
already there and coming up with a new, better one.  And although a modern offering like, say,
ElementTree can be light-years ahead of SAX or DOM, it can't help being clumsy and feeling
unnatural to the language; at the bottom line, what it's doing is dressing up a rotting corpse.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;conclusion&quot;&gt;
&lt;h1&gt;Conclusion&lt;/h1&gt;
&lt;p&gt;Here's a better phrasing then, for the problem of XML as I see it:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;XML has too much structure where it doesn't help, and not enough where it matters.&lt;/strong&gt;  One of the
reasons I love JSON is that it's not designed to mark-up text, or to transfer “streams of data”;
it's designed to transfer &lt;em&gt;objects&lt;/em&gt; (JSON means “JavaScript &lt;em&gt;Object&lt;/em&gt; Notation”), which means it
maps nicely to my code on both ends, whether that code is JavaScript, Python, C++, or even C.  (It
maps nicely to Java as well, but who cares.)&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;alternatives-existing-and-ideal&quot;&gt;
&lt;h1&gt;Alternatives (existing and ideal)&lt;/h1&gt;
&lt;p&gt;Right now, for real-life code, most places where you're using (or thinking of using) XML would
probably be better served with JSON.  A few more complex cases may justify a &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Domain-specific_language&quot;&gt;DSL&lt;/a&gt;, but I would
hesitate a lot before going down that route.&lt;/p&gt;
&lt;p&gt;Ideally, I'd like to propose a new format; an “active” derivative of JSON, inspired by the modern
practise of “JSON with callback”.  Essentially, I'd like to replace JSON's “flat” object notation
(&lt;tt class=&quot;docutils literal&quot;&gt;&lt;span class=&quot;pre&quot;&gt;{'attr1':&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;'value',&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;'attr2':&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;'value'}&lt;/span&gt;&lt;/tt&gt;) with something which looks like a Python constructor
(&lt;tt class=&quot;docutils literal&quot;&gt;&lt;span class=&quot;pre&quot;&gt;MyClass(attr1='value',&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;attr2='value')&lt;/span&gt;&lt;/tt&gt;).  The pseudo-classes (or pseudo-functions if you're
looking at it from C) would play the role that tag names play in XML elements, which would make it
even more straightforward to map this data to actual objects on each end.&lt;/p&gt;
&lt;p&gt;This would, of course, lose the benefit that “JSON with callback” can simply be executed in a
browser.  But then again, “JSON with callback” is not formally correct JSON anyway, so we already
sacrificed some portability for that ability.  “Real” JSON is usually converted to “JSON with
callback” by a simple routine on the server side.  A similar transformation could convert the
format I'm proposing into JavaScript; the fragment above would become: &lt;tt class=&quot;docutils literal&quot;&gt;&lt;span class=&quot;pre&quot;&gt;MyClass({attr1:&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;'value',&lt;/span&gt;
&lt;span class=&quot;pre&quot;&gt;attr2:&lt;/span&gt; &lt;span class=&quot;pre&quot;&gt;'value'})&lt;/span&gt;&lt;/tt&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Mental Exercise of the Day</title>
		<link href="http://lalomartins.livejournal.com/11710.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:11710</id>
		<updated>2008-10-23T14:55:51+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;One of the three basic premises of modern science, as I see it, is that the &amp;quot;laws of nature&amp;quot; are constant over space.&lt;br /&gt;&lt;br /&gt;What if they aren't?&amp;nbsp;&amp;nbsp;What if the &amp;quot;laws&amp;quot; we observe here are an effect of a very specific set of features, say, of our galaxy?&lt;br /&gt;&lt;br /&gt;Can you imagine that?&amp;nbsp; Can you conceive that another galaxy, just &amp;quot;over there&amp;quot;, has a different speed of light?&amp;nbsp;&amp;nbsp;Or that &amp;quot;their&amp;quot; atoms are not held together by electromagnetic force, but something else?&lt;br /&gt;&lt;br /&gt;Take a moment to fully believe this.&amp;nbsp; Try to come up with at least 3 more ways in which it could be different, and yet that we'd be unable to perceive from here.&lt;br /&gt;&lt;br /&gt;Did it?&lt;br /&gt;&lt;br /&gt;No seriously, did you &lt;strong&gt;really&lt;/strong&gt; do it?&amp;nbsp; Did you really believe it, at least with a part of your mind?&lt;br /&gt;&lt;br /&gt;Now tell me this: what would happen if &amp;quot;your&amp;quot;&amp;nbsp;galaxy were to &amp;quot;collide&amp;quot;&amp;nbsp;with the Milky Way?&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Mental Exercise of the Day</title>
		<link href="http://lalomartins.livejournal.com/11495.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:11495</id>
		<updated>2008-10-20T03:32:28+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;(well ok, this is &amp;quot;daily&amp;quot; in some alternate universe)&lt;br /&gt;&lt;br /&gt;In our universe, the spatial dimensions intersect at a 90 degree angle.&amp;nbsp; If that doesn't immediately make sense to you, think about it for a moment. &amp;nbsp;A line has one dimension; a plane has two.&amp;nbsp; If you trace lines that &amp;quot;define&amp;quot;&amp;nbsp;those two dimensions, they'll have a 90 degree angle.&amp;nbsp; OK?&amp;nbsp; Follow?&lt;br /&gt;&lt;br /&gt;From this angle, flow a huge number of properties.&amp;nbsp; The angles that form regular polygons, for example.&lt;br /&gt;&lt;br /&gt;Can you imagine an universe where dimensions cross in a different angle?&amp;nbsp; How does that work?&lt;br /&gt;&lt;br /&gt;Mr. Mxyzptlk claims to be &amp;quot;from the 5th dimension&amp;quot;; anyone with a scientific background knows this doesn't make sense, though.&amp;nbsp; Maybe what he means is that he's from an universe where dimensions cross at a 60 degree angle?&amp;nbsp; And does this paragraph even make sense?</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Weirdest reason to download music?</title>
		<link href="http://lalomartins.livejournal.com/11139.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:11139</id>
		<updated>2008-10-20T03:18:50+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;What's the strangest reason you downloaded music?&amp;nbsp; I guess this applies to going out to buy it as well, but since downloading is so much easier and quicker, I figure it opens the way for much odder motivations.&lt;br /&gt;&lt;br /&gt;Recently, a pr0n flick reminded me of an ex-girlfriend.&amp;nbsp; Well, this ex was an early-adopter mp3 collector &amp;mdash; her hobby was to spend much of the night on IRC trading files, and burn categorised CDs... and... I&amp;nbsp;suppose our relationship kind of started because of a song. &amp;nbsp;I mentioned I liked it but didn't know the name or artist.&amp;nbsp; She (probably already interested in me) made me a CD.&amp;nbsp; Cute.&amp;nbsp; So I'm here musing and I realise I didn't have this song anymore.&amp;nbsp; Well, the piratetubes are your friends, and now I&amp;nbsp;do again.</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Sexy business plan</title>
		<link href="http://lalomartins.livejournal.com/10927.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:10927</id>
		<updated>2008-10-18T18:31:21+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Typical Web 2.0-era business plan:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;do something&lt;/li&gt;&lt;li&gt;do something else&lt;/li&gt;&lt;li&gt;???&lt;/li&gt;&lt;li&gt;PROFIT&lt;/li&gt;&lt;/ol&gt;Sexy (read, my) business plan:&lt;ol&gt;&lt;li&gt;do something; PROFIT&lt;/li&gt;&lt;li&gt;do something else&lt;/li&gt;&lt;li&gt;do something more; PROFIT&lt;/li&gt;&lt;li&gt;???&lt;/li&gt;&lt;li&gt;singularity&lt;/li&gt;&lt;/ol&gt;If it's not immediately obvious to you how much this is better...&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Review: Sanctuary</title>
		<link href="http://www.hystericalraisins.net/entry/review-sanctuary/"/>
		<id>http://www.hystericalraisins.net/entry/review-sanctuary/</id>
		<updated>2008-10-07T02:23:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;This weekend I watched the first double-episode of &lt;em&gt;Sanctuary&lt;/em&gt;, the new series in the Sci-Fi Channel.  If you're a self-respecting sci-fi geek, you probably know that Sanctuary was created by one actor, one writer, and one producer of Stargate: SG-1, and that it started off as a web-based series.  The double-episode is, in fact, the first “season” of the web series, with the tiniest bit of re-shooting and, dare I say it?, “re-post-production”.&lt;/p&gt;
&lt;p&gt;The writing isn't bad, the acting is decent (great in some cases, but unfortunately not the lead), and the special effects are pretty good.&lt;/p&gt;
&lt;p&gt;Still, I give it a “FAIL”.  Sorry, but it's just not interesting.  There's nothing new, there's nothing that happens there to keep me interested.  Supernatural creatures living in secret in our world?  Yawn, that was cool in the early 90s.  What, so the big secret of the “mysterious” Doctor Magnus is &lt;em&gt;that&lt;/em&gt;?  Sorry, that was already old in the early 90s when the rest of the premise was cool.  Also, you just ruined the “mysterious” part by revealing it so soon.&lt;/p&gt;
&lt;p&gt;It's also too slow on the first half, lots of talking heads and little plot progress, with the second half having too much action and little plot progress.  In fact, plot progress tends to happen in “bursts”, which is, sorry, not good at all.&lt;/p&gt;
&lt;p&gt;Good try, but I won't be coming back for the next one.&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Now please take your hands out of my neck</title>
		<link href="http://lalomartins.livejournal.com/10666.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:10666</id>
		<updated>2008-10-02T02:12:59+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Had this huge fight with someone I love... over money.&amp;nbsp; Not going to say who, because it doesn't matter, as it will become apparent once you finish reading this.&lt;br /&gt;&lt;br /&gt;I had promised to give her $500.&amp;nbsp; I meet her a few days later.&amp;nbsp; She wanted the money, I said I&amp;nbsp;already had given it, she didn't remember getting it, things got ugly.&lt;br /&gt;&lt;br /&gt;Well.&amp;nbsp; Now that things cooled down, I&amp;nbsp;want to say I'm not mad at you, and you know what, we were both right.&lt;br /&gt;&lt;br /&gt;How is that possible?&lt;br /&gt;&lt;br /&gt;Simple:&amp;nbsp;it was a dream.&amp;nbsp; In dreams (well, mine at least), reality is not solid and everything is possible.&amp;nbsp; That's how I&amp;nbsp;met you in the &amp;quot;wrong&amp;quot;&amp;nbsp;city, living in a place you never lived (and IMO&amp;nbsp;never would) -- yet, the Friday prior, I had met you (and given you the 500)&amp;nbsp;in my granma's old house, which my subconscious mind insists on putting on pretty much every dream.&amp;nbsp; At least this time there was candy.&lt;br /&gt;&lt;br /&gt;So yeah.&amp;nbsp; I not only &amp;quot;dream-remembered&amp;quot;&amp;nbsp;giving you the money; I had also actually dreamed of giving it to you earlier on, so I definitely &lt;strong&gt;was&lt;/strong&gt; telling you the truth.&amp;nbsp; On the other hand, if you swear you don't remember getting it, that's probably because you didn't get it.&amp;nbsp; Dream stuff, go figure.&amp;nbsp; And since you're really a dream creature, existing only on that dream, and I'm now awake, then I&amp;nbsp;have no idea who I'm talking to, since you clearly don't exist anymore.&lt;br /&gt;&lt;br /&gt;Oh well.&amp;nbsp; At least there was candy.&amp;nbsp; (Citron, for some reason, not sweet potato or even pumpkin... but whatever.)&lt;br /&gt;&lt;br /&gt;On a tangential note, I'm kind of happy with my subconscious mind.&amp;nbsp; Yeah my strange dreams still &amp;quot;have&amp;quot;&amp;nbsp;to be in S&amp;atilde;o Paulo and involve my granma's old house, but at least this time the money was RMB.&amp;nbsp; (I'm not sure I even remember what BRLs look like.)&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Freedom for Whom?</title>
		<link href="http://www.hystericalraisins.net/entry/freedom-for-whom/"/>
		<id>http://www.hystericalraisins.net/entry/freedom-for-whom/</id>
		<updated>2008-09-24T19:50:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;I think I've seen this argument for the first time in a Slashdot comment, years ago.  I've since
adopted it, refined it, and used it a lot myself; but now in light of the &lt;a class=&quot;reference external&quot; href=&quot;http://code.google.com/android/&quot;&gt;Android&lt;/a&gt; release, I think
it's worth mentioning again.&lt;/p&gt;
&lt;p&gt;The big problem I see with “Open Source” is that there are, in fact, two groups there.  Fortunately
the same is &lt;em&gt;not&lt;/em&gt; true of Free Software, but even our arguing that it's about freedom still doesn't
help... well, read on.&lt;/p&gt;
&lt;p&gt;The thing with “Open Source” is: who is it open &lt;em&gt;to&lt;/em&gt;?&lt;/p&gt;
&lt;p&gt;Arguably, Open Source, as a vague, undefined thing, has existed for decades.  But as a conscious,
named movement with its own marketing, it spun off from the Free Software movement in the late
1990s, after the “open-sourcing” of Mozilla and the publishing of &lt;a class=&quot;reference external&quot; href=&quot;http://www.catb.org/esr/writings/cathedral-bazaar/&quot;&gt;The Cathedral and the Bazaar&lt;/a&gt;.
(Or, according to some, it spun off a few weeks later, when RMS noticed those guys were talking
about something else and split off from the Open Source initiative.)  Still, in hindsight, one can
say things like the BSDs, and even the original Unix, were done more in the spirit of Open Source
than of Free Software.&lt;/p&gt;
&lt;p&gt;Now Free Software, with all its GNU/FSF writings, has always been very clear about its goals.
We're here for the freedoms of the &lt;em&gt;user&lt;/em&gt;.  If you get a piece of software, you have a bunch of
inalienable rights, rights that aren't being respected by most software, and which we intend to
uphold and defend.  Nice, eh?&lt;/p&gt;
&lt;p&gt;Open Source people, on the other hand, seem to be a little confused about this.  It's like watching
two madmen (or drunks) arguing, each founding an argument on an entirely different premise.  Some,
perhaps still in touch with the “origins” of Open Source in the 90s, believe it's about being
“open” to the users of the software.  Others have adopted the belief (from BSD maybe?) that it's
all about “openness” to the developers.&lt;/p&gt;
&lt;p&gt;(More importantly, some of them don't realise &lt;a class=&quot;reference external&quot; href=&quot;http://www.hystericalraisins.net/entry/it-depends-on-what-results-youre-trying-to-achieve&quot;&gt;Free Software ≠ Open Source&lt;/a&gt;, and mistakenly argue
this in even more confusing terms; like the old fallacy that the GPL, and viral licenses in
general, are bad for Free Software because they give “less freedom” than BSD-style licenses.  They
do, if you're thinking of other developers, who will then have the “freedom” to “steal” my software
and use it in their own closed software, and not give back to the project in any way.  I don't care
the least about those; I'm writing software for the freedom of my &lt;em&gt;users&lt;/em&gt;, and those have their
freedoms enforced by a viral license.  Now are viral licenses bad for Open Source?  Honestly, I
couldn't care less.)&lt;/p&gt;
&lt;p&gt;The Android platform seems to be firmly planted in the latter camp, sadly.  (Or maybe not so sadly;
I rejoice with every Java-based product that fails.)  It's “open”, first and foremost, for handset
makers and network operators, and a distant second, to application developers.  “Openness” for the
end-user doesn't seem to even be a consideration.  Now of course, both things are pretty much
incompatible; being “open” to the operators means, really, “open” for them to “close” it in
whatever ways they want; so yeah, no VOIP.&lt;/p&gt;
&lt;p&gt;Oh well.  At least I don't need to be conflicted about whether I want an Android device, whether I
can stand Java long enough to actually like the OS.  Clearly, that won't be a consideration, and
&lt;a class=&quot;reference external&quot; href=&quot;http://wiki.openmoko.org/&quot;&gt;OpenMoko&lt;/a&gt; — or, if they fail, someone else, probably using &lt;a class=&quot;reference external&quot; href=&quot;http://www.limofoundation.org/&quot;&gt;LiMo&lt;/a&gt; or &lt;a class=&quot;reference external&quot; href=&quot;http://www.freesmartphone.org/&quot;&gt;FSO&lt;/a&gt; stacks — will be the
mobile phone for me.  Eventually :-)&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Zorro and the Lone Ranger</title>
		<link href="http://lalomartins.livejournal.com/10439.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:10439</id>
		<updated>2008-09-15T23:05:01+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;Still get Zorro and the Lone Ranger mixed up?  Never fear!  Print this handy cheat sheet and never be confused again, kimosabe!&lt;br /&gt;&lt;br /&gt;&lt;table cellspacing=&quot;1&quot; cellpadding=&quot;1&quot; border=&quot;0&quot; align=&quot;&quot; summary=&quot;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;What&lt;/td&gt;&lt;td&gt;Zorro&lt;/td&gt;&lt;td&gt;The Lone Ranger&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Costume&lt;/td&gt;&lt;td&gt;Black, loose&lt;/td&gt;&lt;td&gt;Grey, form-fitting&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Queer accessory&lt;/td&gt;&lt;td&gt;Cape&lt;/td&gt;&lt;td&gt;Red scarf tied around the neck&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hat&lt;/td&gt;&lt;td&gt;Black Andalusian hat&lt;/td&gt;&lt;td&gt;White cowboy hat&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Where&lt;/td&gt;&lt;td&gt;Los Angeles&lt;/td&gt;&lt;td&gt;West, mostly Texas&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;When&lt;/td&gt;&lt;td&gt;Early 19th century&lt;/td&gt;&lt;td&gt;Late 19th century&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Name&lt;/td&gt;&lt;td&gt;Don Diego de la Vega&lt;/td&gt;&lt;td&gt;Reid (first name unrevealed, probably Dan or John)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Weapon&lt;/td&gt;&lt;td&gt;Rapier, occasionally bullwhip&lt;/td&gt;&lt;td&gt;Pistol with silver bullets&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Trademark attack&lt;/td&gt;&lt;td&gt;Cutting a Z on the enemy's clothes&lt;/td&gt;&lt;td&gt;Disarming with a shot&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Behavior&lt;/td&gt;&lt;td&gt;Witty, cunning, &amp;quot;fox-like&amp;quot;&lt;/td&gt;&lt;td&gt;Honorable and mysterious&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Sidekick&lt;/td&gt;&lt;td&gt;Frei Felipe&lt;/td&gt;&lt;td&gt;Tonto&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Horse&lt;/td&gt;&lt;td&gt;Tornado&lt;/td&gt;&lt;td&gt;Silver&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Talking to the horse&lt;/td&gt;&lt;td&gt;Long loud whistle calls Tornado from anywhere&lt;/td&gt;&lt;td&gt;&amp;quot;Hi-yo, Silver, away!&amp;quot;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Genre&lt;/td&gt;&lt;td&gt;Gentleman thief&lt;/td&gt;&lt;td&gt;Mystery cowboy&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Likely inspirations&lt;/td&gt;&lt;td&gt;Ars&amp;eacute;ne Lupin, Robin Hood&lt;/td&gt;&lt;td&gt;Zorro, pulp Western books&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Influenced, notably&lt;/td&gt;&lt;td&gt;Batman, The Lone Ranger&lt;/td&gt;&lt;td&gt;Bill Cosby, a number of Marvel Western comics, the X-Files&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Creationists, I feel your plight</title>
		<link href="http://www.hystericalraisins.net/entry/creationists-i-feel-your-plight/"/>
		<id>http://www.hystericalraisins.net/entry/creationists-i-feel-your-plight/</id>
		<updated>2008-09-15T09:46:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;You know what... I do understand and respect a family's right to believe any idiotic nonsense they want to.  Who knows; it's a seriously messed up universe we live in, they could even be &lt;em&gt;right&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;But whether or not they're &lt;em&gt;factually&lt;/em&gt; right is not what matters most in my book (which is not a holy book).  Rather... their theories are grounded in a larger belief system, which has at its core a moral and ethical code.  Telling the children in absolute terms that their parents beliefs are wrong, understandably, undermines the whole system, which in turn undermines the code.&lt;/p&gt;
&lt;p&gt;(I'm not saying American creationists have a great code.  Those are often the same people who are racists, xenophobes, or quick to judge someone by the bank account.  But it's built on a good stem of what Americans call &amp;quot;work ethic&amp;quot;, and arguably, it's better than no code at all.)&lt;/p&gt;
&lt;p&gt;At the root of the argument is, in fact, a completely different wrong, which is the one I actually wanted to address in this post.  The problem actually does lie with the (majority of) science teachers, who fall for the trap I call &amp;quot;the religion of science&amp;quot;.&lt;/p&gt;
&lt;p&gt;Good, respectable scientists almost never talk about facts.  A fact, or rather an absolute rule, is anathema to good science; the only facts useful to scientists are the results of their experiments, everything else is theory.&lt;/p&gt;
&lt;p&gt;What about bad scientists?  Oh, those are frequently 100% sure of obvious truths, like, &amp;quot;the atom is indivisible&amp;quot; and &amp;quot;heat is a fluid&amp;quot; and &amp;quot;there's no such a thing as a memristor&amp;quot;.  (They're particularly eager to label things &amp;quot;impossible&amp;quot;.)&lt;/p&gt;
&lt;p&gt;The pattern here is: an open mind is the first pre-requisite for science, even more important than genius.&lt;/p&gt;
&lt;p&gt;But in school -- and not only America, but many other places -- you only start hearing this kind of talk in college, or if you're really lucky, high school.  Basic science, the teachers who were supposed to be giving children the basics of science and awakening potential future scientists, generally fall for &amp;quot;the religion of science&amp;quot;.  They &amp;quot;teach&amp;quot; absolutes; this is so, because that is so.  Which is specially funny since some things they teach in basic school are known to be untrue, like Newtonian physics.&lt;/p&gt;
&lt;p&gt;We wouldn't be even having this argument if school science teachers could behave like good scientists and formulate their teachings like, &amp;quot;evidence suggests that...&amp;quot; and &amp;quot;it is believed that...&amp;quot; and &amp;quot;apparently, ...&amp;quot; and, often, &amp;quot;this and that evidence points to the conclusion that...&amp;quot;.&lt;/p&gt;
&lt;p&gt;What, actually teach creationism in schools?  No, now you're pushing it.  Come on, the other parents also have the right to keep &lt;em&gt;their&lt;/em&gt; children safely away from &lt;em&gt;your&lt;/em&gt; nonsensical idiocy.&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Spore: Epic Fail</title>
		<link href="http://www.hystericalraisins.net/entry/spore-epic-fail/"/>
		<id>http://www.hystericalraisins.net/entry/spore-epic-fail/</id>
		<updated>2008-09-10T17:00:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;div class=&quot;section&quot; id=&quot;on-paying-for-games-pirating-platforms-etc&quot;&gt;
&lt;h1&gt;On paying for games, pirating, platforms, etc&lt;/h1&gt;
&lt;p&gt;Up until last Friday, I was pretty sure I'd be buying Spore shortly after its release.  Of course
I'd play it first to be safe, but based on what I knew, it couldn't go wrong.&lt;/p&gt;
&lt;p&gt;Now, why would I buy &lt;em&gt;any&lt;/em&gt; software at all, if I believe software should be Free, and proprietary
software is morally wrong?  Well, to begin with, there's nothing wrong with buying Free Software;
my first Debian was installed from a CD I bought by mail.  Second, I (still) make an exception for
games, because in my head, the moral/ethic argument for Free Software doesn't hold; games are, as I
see it, a new form of art, and for best enjoyment of it you don't require the ability to change,
fix, and port it.  Now, I still &lt;em&gt;prefer&lt;/em&gt; games to be Free Software, because they still have bugs
and they still have to be ported — if Spore was Free, I'd buy it despite everything I'm writing in
the rest of this article.  But no, they don't &lt;em&gt;have&lt;/em&gt; to be Free, not in the same way that something
critical for me such as my web server or desktop environment needs to be Free so I can fix it.&lt;/p&gt;
&lt;p&gt;That said, I never buy Windows games.  My OS &lt;em&gt;does&lt;/em&gt; need to be Free, and therefore I don't run
Windows, and I'm not installing it for a game.  I can has a GNU/Linux version plz?  Failing that, I
do buy Wii games (even though the Wii is Eva's), and since I wasn't following the news too closely,
I thought I'd be buying Wii Spore about now.  But no; Wii Spore doesn't even have a release date
yet.  (Oh, and the DS port, which I also planned to buy, is only Creature.  No thanks.)&lt;/p&gt;
&lt;p&gt;Still, I wanted to try it out.  So thanks to someone who does (still) run Windows and did download
the cracked version of the game, I played it a few times — a total of about 30 hours now, alone and
with Eva, and through all stages.  What did I find?&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;a-pack-of-mini-games&quot;&gt;
&lt;h1&gt;A pack of mini-games&lt;/h1&gt;
&lt;p&gt;I've seen a number of Wii products that pose (and sell) as a game, but are actually a pack of
mini-games.  Usually some are fun, some aren't, and none will entertain you for more than a
few minutes.&lt;/p&gt;
&lt;p&gt;Spore feels like that.  Each of the five games — yeah, I'm going to call them what they are, not
“stages”, because they're hardly even connected — could have benefited from more development.  The
whole thing doesn't fit together so much.&lt;/p&gt;
&lt;p&gt;For example: you'd think spending a lot of effort in the Creature game to make your species fast,
lethal, and possibly flying would give you a big advantage in the Tribe game, right?  Well, it
doesn't.  Having more life helps, but everything else barely makes a difference.  Then you go to
Civilisation, and wow, now it doesn't make a difference at all; it's straight to trash.  You'd
think a flying species would have different cities at least?  Yeah, only if you design them that
way.  The fact that walls are entirely pointless isn't even considered by the game.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;cell-and-civilisation&quot;&gt;
&lt;h1&gt;Cell and Civilisation&lt;/h1&gt;
&lt;p&gt;I'll get those two out of the way first, because it should be quick.&lt;/p&gt;
&lt;p&gt;How can I best put this... well... one word says it all:  &lt;em&gt;YAWN&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Swimming around in 2-d eating things?  Really?  People spend time doing that?  And &lt;em&gt;pay&lt;/em&gt; for it?  I
don't think so, sorry.&lt;/p&gt;
&lt;p&gt;(BTW, the fact that the iPhone port is only the Cell game, in all its boring glory — and on the
iPhone, one of the hottest gaming platforms of the moment — yells FAIL at me.)&lt;/p&gt;
&lt;p&gt;Now Civilisation.  Yeah I &lt;a class=&quot;reference external&quot; href=&quot;http://www.freeciv.org&quot;&gt;played this already&lt;/a&gt;, in a number of incarnations, all better.  Please
go away now, KTHXBYE.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;tribe&quot;&gt;
&lt;h1&gt;Tribe&lt;/h1&gt;
&lt;p&gt;This is, of course, an RTS.  But different from Civilisation, a simplified RTS is actually a good
thing, maybe.  I usually don't have patience for the genre because there's too much complexity, and
it usually boils down to knowing the trees backwards and clicking insanely fast.  Tribe actually
works.  It's moderately fun to play, and if you actually did play from Creature to Tribe, it gives
you a minor fuzzy to see your species walking around, fighting, dancing, and chatting.&lt;/p&gt;
&lt;p&gt;The game is, however, not compelling.  You get to it from Creature, you play it, you enjoy it.  But
I don't imagine myself ever launching Spore to play Tribe.  I don't imagine myself ever wanting to
play this, or even remembering it exists unless I'm having a Spore conversation.  (And possibly
even then.)&lt;/p&gt;
&lt;p&gt;I do appreciate casual gaming.  I play a lot of &lt;a class=&quot;reference external&quot; href=&quot;http://www.gamespot.com/wii/sports/familyski/&quot;&gt;We Ski&lt;/a&gt;, and the reason I do is that each time I
do, I can spend 5 minutes or 5 hours, my choice.  &lt;em&gt;However&lt;/em&gt;, it's essential to the success of a
casual game that, if I do choose to spend 5 hours, I won't be bored to death.  We Ski accomplishes
that by having all the fun little mini-quests, by unlocking new wardrobe, and by having a bunch of
different things to do (slalom, moguls — which I haven't mastered yet, air tricks, cruising and
appreciating the scenery, or just going really fast).  Tribe... I can't imagine playing it for too
long.  In fact, the one time I played it, I was already bored by the time it was over; it was the
only game I didn't stick around in after I had unlocked the next one.&lt;/p&gt;
&lt;p&gt;Now, different than all others, I have no idea &lt;em&gt;why&lt;/em&gt; Tribe doesn't work.  It just doesn't.  Maybe
it's not that it has a reason to fail, but that it doesn't have any reason to win.  Hunting wild
animals?  Yeah, well, that's what Creature was about, no?  Killing or converting rival tribes?
Again, nothing new there... in fact, it plays as a simpler, less interesting version of Creature,
only with a larger pack; which is really bad since at this point, you just finished a game of
Creature.&lt;/p&gt;
&lt;p&gt;And speaking of which...&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;creature&quot;&gt;
&lt;h1&gt;Creature&lt;/h1&gt;
&lt;p&gt;This one is entertaining enough.  Enough to pay for it?  Well, maybe not.  But close.&lt;/p&gt;
&lt;p&gt;It certainly appeals to me personally to wander around the continent exploring; I always liked to
do this in many different kinds of games.&lt;/p&gt;
&lt;p&gt;Customising your creature again and again is fun.&lt;/p&gt;
&lt;p&gt;But fighting or impressing other creatures is only fun for the first few hours.  And again, I don't
mean in a casual gaming way, as in a few hours each time.  No; after a few hours, you probably
won't ever enjoy it again.  It becomes just a medium to test if your customisations were effective,
and “landmarks” for your exploration of the world (if you're an explorer type like me, otherwise
you won't care).  Oh, and a way to earn DNA and parts.&lt;/p&gt;
&lt;p&gt;So essentially, the game is about customising the creature, which requires unlocking parts and
earning DNA; and for a segment of people, exploring.&lt;/p&gt;
&lt;p&gt;This already smells a little odd, since I just said the methods of acquiring DNA points gets boring
fast.  So it's really grind grind customise grind grind?&lt;/p&gt;
&lt;p&gt;Then you fall into the major failing of the game.  Here it is, brace yourself: customisation is
mostly fake.&lt;/p&gt;
&lt;p&gt;It's a race to get the parts that give score 5 for whatever moves you want.  Which ones you'll get,
what shape you make them, and where you stick them, is not at all important.  Items with no score
(ears, noses, antennae, and extra eyes apart from the mandatory one or pair) are pure decoration.
Painting is completely cosmetic.  Body shape doesn't matter at all.  Scores don't add up, so an
item with Dance 2 and one with Dance 3 mean you have Dance 3 and a superfluous body part.&lt;/p&gt;
&lt;p&gt;Sprinting and speed are useful to catch prey (if you're aggressive) or run away from predators (if
you're social).  Flying and jumping don't really seem to make a difference.  (I still get them
anyway because they make exploring &lt;em&gt;slightly&lt;/em&gt; faster, by jumping over chasms and whatnot.)&lt;/p&gt;
&lt;p&gt;What, you don't believe me?  Still think you have to design your creature reasonably, in order for
it to survive?  Ok then.  Witness the Thingy.  This lovely (!?!) omnivore has conquered the hearts
of almost all species in planet Majig, and evolved sentience.  QED.&lt;/p&gt;
&lt;div class=&quot;figure&quot;&gt;
&lt;img alt=&quot;The Thingy from planet Majig&quot; src=&quot;http://www.hystericalraisins.net/media/img/blog/spore-thingy.png&quot; /&gt;
&lt;p class=&quot;caption&quot;&gt;Free candy if you can identify the parts I used.  Heck, I challenge you to even figure out which
side is the &amp;quot;front&amp;quot;.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;(Why yes.  I did go for the less viable thing I could design.  And sorry if you have nightmares
with this thing.)&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;space&quot;&gt;
&lt;h1&gt;Space&lt;/h1&gt;
&lt;p&gt;Finally, the most enjoyable game in the pack.&lt;/p&gt;
&lt;p&gt;Again, it falls in the &lt;a class=&quot;reference external&quot; href=&quot;http://vegastrike.sourceforge.net/&quot;&gt;already played this&lt;/a&gt; trap, if only partially.  The terraforming part is
fun, but you can't play it much, because it's expensive and you need money... so lots of boring
other things to do in order to get money.&lt;/p&gt;
&lt;p&gt;Although my civilisation (the Caffeine from planet Capuccino) was aggressive, I started out playing
peacefully, as it wasn't readily apparent how I could possibly do otherwise.  Only later I found
that out, but too late — now the enemies are much stronger than me.  I wonder if I'd have enjoyed
the game more if I had from the beginning played the Caffeine as the aggressive bastards I know
they are deep down, and conquered those whiny neighbours instead of establishing trade routes.&lt;/p&gt;
&lt;p&gt;(I'm sorry, did I say that out loud?)&lt;/p&gt;
&lt;p&gt;Now this is a game where I see some potential.  There's pretty much always more stuff to discover,
and contrary to other similar games (like Elite and Vega Strike), you don't get bogged down in the
details of actually piloting the ship.  (Which, don't get me wrong, are actually fun in Elite and
Vega Strike, but a little too difficult, and it does get old.)  Maybe one of the reasons I played
the Caffeine as traders for so long is that I'm actually enjoying figuring out planets that will
pay decently for each colour of spice.&lt;/p&gt;
&lt;p&gt;(Perhaps I'll try playing with the Thingies once.  I'm sure they'll either scare the aliens to
death, or confuse them to inaction.  But if I run across one of those species that follow the Books
of Order, they'll probably wipe me out at first sight, on principle.)&lt;/p&gt;
&lt;p&gt;It does help you enjoy the game once you realise you don't &lt;em&gt;have&lt;/em&gt; to respond to all the stupid
distress calls.  No, the pirates are &lt;em&gt;not&lt;/em&gt; going to conquer your planet.  That also makes the game
slightly less involving, but I suppose it's an acceptable tradeoff.&lt;/p&gt;
&lt;p&gt;Do I find any serious fault with the Space game?  Well, like many others, there's a bit of a
tutorial track, constantly limiting what you can do in the first few minutes, even if you've
already played this game dozens of times.  (I'm guessing here, as I only played twice, but if the
tutorials haven't disappeared on the second time, they wouldn't disappear on the 30th, right?)&lt;/p&gt;
&lt;p&gt;And once more, it's a bit disappointing that everything else I did before (I mean seriously, I
exterminated every single non-Caffeine species on my continent in Creature, and stomped through
everyone else in Civilisation) doesn't have &lt;em&gt;any&lt;/em&gt; bearing at all on Space.  But I may be repeating
myself here.&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;section&quot; id=&quot;finishing-thoughts&quot;&gt;
&lt;h1&gt;Finishing thoughts&lt;/h1&gt;
&lt;p&gt;As someone else said, it's ridiculous that each of those games have a completely different user
interface, in particular the camera controls.  And there's no control customisation.  Please EA,
you know better!&lt;/p&gt;
&lt;p&gt;Really, I've seen lots of reviews saying it has “innovative gameplay”.  Can someone please point
out where?  I couldn't find it.&lt;/p&gt;
&lt;p&gt;And then there's the stupid, ridiculous DRM.  If you do decide to buy this game-pack despite all
I've said, do yourself a favour: keep the box closed (get only your serial number), and play the
cracked version you can find in a number of places online.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">New Nintendo portable -- now on IGN</title>
		<link href="http://www.hystericalraisins.net/entry/new-nintendo-portable----now-on-ign/"/>
		<id>http://www.hystericalraisins.net/entry/new-nintendo-portable----now-on-ign/</id>
		<updated>2008-09-04T22:06:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;One more to agree with me :-) &lt;a class=&quot;reference external&quot; href=&quot;http://gear.ign.com/articles/907/907463p1.html?RSSwhen2008-09-04_103600&amp;RSSid=907463&quot;&gt;http://gear.ign.com/articles/907/907463p1.html?RSSwhen2008-09-04_103600&amp;amp;RSSid=907463&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Mental Exercise of the Day</title>
		<link href="http://lalomartins.livejournal.com/10175.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:10175</id>
		<updated>2008-08-24T02:30:12+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;(I'll be posting those more or less every day, until I grow tired of the idea.)&lt;br /&gt;&lt;br /&gt;MEotD: can you conceive an universe with a different value of pi?&amp;nbsp; How does that work?</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Nintendo's next portable should be around soon</title>
		<link href="http://www.hystericalraisins.net/entry/nintendos-next-portable-should-be-around-soon/"/>
		<id>http://www.hystericalraisins.net/entry/nintendos-next-portable-should-be-around-soon/</id>
		<updated>2008-08-15T03:58:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;The &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Nintendo_DS&quot;&gt;Nintendo DS&lt;/a&gt; came out in 2004; the &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Game_Boy_Advance&quot;&gt;GBA&lt;/a&gt;, in 2001; the &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Game_Boy_Color&quot;&gt;GBC&lt;/a&gt;, in
98.  See a pattern?  The next Nintendo portable should be around any
time.  My guess is, it probably was already designed by late last
year, and they aborted the whole process, to incorporate what they
learned from the &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Wii&quot;&gt;Wii&lt;/a&gt;, and hopefully the &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/IPhone_OS#User_interface&quot;&gt;iPhone&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here is what I predict it will look like, in no particular order — I'm
privately calling it the “Nintendo DT”.&lt;/p&gt;
&lt;ul class=&quot;simple&quot;&gt;
&lt;li&gt;Two screens, like the DS, but both &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Multi-touch&quot;&gt;multi-touch&lt;/a&gt;, either 512x320 (more
likely — that's “computer widescreen”, 16x10) or 512x288 (“true”
widescreen, 16x9, might be chosen in order to make the device just
that little bit narrower).&lt;/li&gt;
&lt;li&gt;No physical buttons, except for power, and possibly L/R.  All
controls are via touchscreen (and &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Wii_Remote#Sensing&quot;&gt;accelerometers&lt;/a&gt;).  Or maybe it's
too early for that, since &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Haptic&quot;&gt;haptic&lt;/a&gt; tactition emulation isn't usable
yet; in that case it may keep controls similar to the DS Lite,
making the bottom screen smaller (4x3 — 384x288).  Possibly an
analog nub.  Two, if they really really feel like one-upping &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/PlayStation_Portable&quot;&gt;Sony&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Video codecs and player built-in so you can watch your movies on the
go (a must with the widescreen).&lt;/li&gt;
&lt;li&gt;Camera either built-in or sold as an add-on.&lt;/li&gt;
&lt;li&gt;Probably no stylus at all.&lt;/li&gt;
&lt;li&gt;Definitely no GBA compatibility.  (But the homebrew scene will have
an emulator — &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/VisualBoyAdvance&quot;&gt;VBA&lt;/a&gt; probably — up in weeks.)&lt;/li&gt;
&lt;li&gt;Better Wi-Fi; at least &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/IEEE_802.11n&quot;&gt;802.11n&lt;/a&gt;.  And &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Bluetooth&quot;&gt;Bluetooth&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Browser built-in.&lt;/li&gt;
&lt;li&gt;More built-in storage, maybe an &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Solid-state_drive&quot;&gt;SSD&lt;/a&gt; or even HD (hope not); &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/WiiWare&quot;&gt;WiiWare&lt;/a&gt;
is making a lot of money, and for watching movies you'll need space
too.  Maybe an &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Secure_Digital_card&quot;&gt;SD&lt;/a&gt; or MicroSD slot?&lt;/li&gt;
&lt;li&gt;Maybe music player software built-in as well.  (Can anyone say
MarioPod?  Or is it PokéPod?)&lt;/li&gt;
&lt;li&gt;I wouldn't be too surprised if it uses &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/ARM_architecture&quot;&gt;Cortex&lt;/a&gt; CPUs.&lt;/li&gt;
&lt;li&gt;“Slave mode” where it basically becomes a souped-up controller (with
extra display area) for the Wii.  Hacked in two or three months to
become a “slave” to a Linux machine; practical application for the
hack doesn't arrive for a long time, if ever.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Oh, and I'll probably buy one, install some Free Software, and use it
as my “netbook”.  Sounds great for media and writing on the go ;-)
Unless, of course, the &lt;a class=&quot;reference external&quot; href=&quot;http://en.wikipedia.org/wiki/Pandora_(console)&quot;&gt;Pandora&lt;/a&gt; arrives first...&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Olympics (and other sport nonsense) considered harmful</title>
		<link href="http://www.hystericalraisins.net/entry/olympics-and-other-sport-nonsense-considered-harmful/"/>
		<id>http://www.hystericalraisins.net/entry/olympics-and-other-sport-nonsense-considered-harmful/</id>
		<updated>2008-08-13T15:21:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;People who know me are often amazed at my lack of interest on sports,
specially during the Olympics.  The question of “why” does arise
occasionally, although not as often as you'd think.  So I figured,
hmm, that's a reasonable topic for a blog post.&lt;/p&gt;
&lt;p&gt;First, I don't like competitive sports.&lt;/p&gt;
&lt;p&gt;The idea of physical activity for fun or pleasure, I can relate to.
You feel exhilarated when you bike, hike, or row up a hill?  Good for
you.&lt;/p&gt;
&lt;p&gt;And the concept of wanting to “improve” your body, stretch your
limits, is to be commended.  I think.&lt;/p&gt;
&lt;p&gt;But competing for the feeling that you're “better” than your (often
arbitrary) “adversary”, on account of some extremely abstract, and
usually completely pointless accomplishment, like running a ball
through a loop?  That's just ridiculous.  It's understandable, since
it appeals to many of our baser instincts, but it's not the kind of
behaviour I'd encourage.&lt;/p&gt;
&lt;p&gt;In fact, maybe that's the point: encouraging.  Many sports activities
— in fact, generally the most popular ones — are really updated
excuses to engage in many kinds of behaviour we really, really should
be working harder on leaving behind.  I'd even go so far as saying, in
my opinion, the love for sports in our modern culture is one of the
(admittedly many) roots of the predatory, every-man-for-himself
mentality which is perhaps the greatest obstacle to our evolution into
a fairer and, well, more reasonable society.&lt;/p&gt;
&lt;p&gt;And there you go, we segue nicely into the Olympics.  The whole thing
is, as I see it, hugely hypocritical.  Its proponents, like many
supporters of sports all over the world, try to pass it as a symbol of
union and brotherhood; but at the bottom line, it's all about “my”
country getting more medals than yours.  It's not only a barbaric
competitive tribal war, it's also a reinforcement of nationalism,
which is another thing we're overdue getting rid of.&lt;/p&gt;
&lt;p&gt;Feel free, if you want, to invite me for a hike, or biking, golfing,
or even, if I'm in the right mood, a baseball game.  But please,
please, don't invite me to watch sports; while I understand and share
the pleasure of &lt;em&gt;doing&lt;/em&gt; it, I really see no point in &lt;em&gt;watching&lt;/em&gt; it.
And above all, don't ask me about the Olympics, unless you really want
to hear how strongly I don't care.&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
	<entry>
		<title type="html">Sun-Chained-in-Ink</title>
		<link href="http://lalomartins.livejournal.com/9935.html"/>
		<id>urn:lj:livejournal.com:atom1:lalomartins:9935</id>
		<updated>2008-08-06T16:43:58+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;DC's Trinity #10 has a villain called &quot;Sun-Chained-in-Ink&quot;.&amp;nbsp; Pronounced &quot;All reasonable names were taken&quot;.&amp;nbsp; Come on, DC, really?</content>
		<author>
			<name>Lalo Martins</name>
			<uri>http://lalomartins.livejournal.com/</uri>
		</author>
		<source>
			<title type="html">I'm the internets embodied.  Or Hagbard Celine.</title>
			<subtitle type="html">...or both...</subtitle>
			<link rel="self" href="http://lalomartins.livejournal.com/data/atom"/>
			<id>urn:lj:livejournal.com:atom1:lalomartins</id>
			<updated>2010-01-23T06:23:05+00:00</updated>
		</source>
	</entry>
	<entry xml:lang="en-us">
		<title type="html">Mass unblocking in the Great Firewall of China</title>
		<link href="http://www.hystericalraisins.net/entry/mass-unblocking-in-the-great-firewall-of-china/"/>
		<id>http://www.hystericalraisins.net/entry/mass-unblocking-in-the-great-firewall-of-china/</id>
		<updated>2008-08-02T14:13:00+00:00</updated>
		<content type="html">&lt;!--Posted from: Beijing, China--&gt;&lt;div&gt;&lt;p&gt;Seems a batch of sites got unblocked.  Wiki.edia (marvel as I blog in regular expressions) is accessible (again), Wikibooks, Reuters, CNN, and a lot more.&lt;/p&gt;
&lt;p&gt;Still blocked: blogspot, livejournal, wordpress (no surprise here -- lots of political blogs), BBC, certainly more; most importantly, &lt;a class=&quot;reference external&quot; href=&quot;http://www.sinfest.net/&quot;&gt;Sinfest&lt;/a&gt; and &lt;a class=&quot;reference external&quot; href=&quot;http://www.crfh.net/&quot;&gt;CRFH&lt;/a&gt; :-( (why the f* is CRFH blocked?  Zombies?  Satan?)&lt;/p&gt;
&lt;p&gt;Also, the web feels slightly faster in general!&lt;/p&gt;
&lt;/div&gt;</content>
		<author>
			<name>Hysterical Raisins</name>
			<uri>http://www.hystericalraisins.net/</uri>
		</author>
		<source>
			<title type="html">Hysterical Raisins</title>
			<subtitle type="html">It's For Hysterical Raisins</subtitle>
			<link rel="self" href="http://www.hystericalraisins.net/entry.rss"/>
			<id>http://www.hystericalraisins.net/entry.rss</id>
			<updated>2010-03-10T09:23:02+00:00</updated>
		</source>
	</entry>
</feed>
